Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene27_queenhand_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 2;
2
image_yscale = 2;
3
image_alpha = 0;
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x = -1;
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ral_x = cameray();
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y = -1;
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if (i_ex(obj_ch2_scene26_gigaqueen))
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    depth = obj_ch2_scene26_gigaqueen.depth - 10;
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x_pos = camerax() + 78;
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y_pos = -1;
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rem_y_pos = y_pos;
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rem_x_pos = x_pos;
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wobble = 0;
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kr_sprite = spr_cutscene_27_kris;
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su_sprite = spr_cutscene_27_susie_struggle;
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ra_sprite = spr_cutscene_27_ralsei_struggle;
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hand_sprite = spr_cutscene_27_queen_hand;
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su_animate = true;
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su_animsiner = 0;
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su_anim_index = 0;
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su_struggle = true;
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su_shocked = false;
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su_look_left = false;
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su_look_right = false;
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su_grin_1 = false;
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su_grin_2 = false;
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su_squint_1 = false;
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su_squint_2 = false;
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su_concerned = false;
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ra_struggle = true;
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ra_huh = false;
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ra_look = false;
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ra_smile = false;
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ra_scared = false;
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ra_stern = false;
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ra_mu = false;
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ra_animate = true;
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ra_animsiner = 0;
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ra_anim_index = 0;
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release = false;
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leave = false;
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ra_shake = false;
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active = 0;
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target = 0;
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shakeamt = 5;
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shakereduct = 1;
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shakespeed = 1;
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nowx = 0;
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nowy = 0;
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on = 1;
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timer = 0;
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climbtimer = 0;
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climb = 0;
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release_normal = false;