Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene26_transformation_Create_0

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1
max_index = 0;
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image_play = false;
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image_blend = c_black;
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image_speed = 0;
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timer = 0;
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headsprite = spr_thrash_transform_head_c;
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if (global.flag[220 thrash_machine_head] == 1)
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    headsprite = spr_thrash_transform_head_b;
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else if (global.flag[220 thrash_machine_head] == 2)
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    headsprite = spr_thrash_transform_head_a;
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else if (global.flag[220 thrash_machine_head] == 3)
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    headsprite = spr_thrash_transform_head_d;
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frame_offset = 7;
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screen_fade = -0.5;