1 |
if (con == -1) |
2 |
{ |
3 |
con = 1; |
4 |
global.interact = 1; |
5 |
global.facing = 1; |
6 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
7 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} (); |
8 |
c_sel(kr); |
9 |
c_visible(0); |
10 |
su = actor_count + 1; |
11 |
su_actor = instance_create(280, 220, obj_actor); |
12 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie"); |
13 |
su_actor.sprite_index = spr_susie_walk_back_arm; |
14 |
no = actor_count + 2; |
15 |
no_actor = instance_create(230, 220, obj_actor); |
16 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (no, no_actor, "noelle"); |
17 |
no_actor.sprite_index = spr_noelle_walk_right_dw; |
18 |
be = actor_count + 3; |
19 |
be_actor = instance_create(380, cameray() - 200, obj_actor); |
20 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly"); |
21 |
be_actor.sprite_index = spr_berdly_walk_left_dw; |
22 |
cutscene_master.save_object[0] = id; |
23 |
} |
24 |
if (con == 1) |
25 |
{ |
26 |
con = 49; |
27 |
alarm[0] = 30; |
28 |
c_msgside("bottom"); |
29 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (blackall, "image_alpha", 1, 0, 30); |
30 |
c_wait(30); |
31 |
c_msgside("top"); |
32 |
c_speaker("susie"); |
33 |
c_msgsetloc(0, Face L* Well,Delay 11 that wasn't too bad.Wait for input"\\EL* Well^1, that wasn't too bad./", "obj_ch2_scene23d_slash_Step_0_gml_52_0" ); |
34 |
c_facenext("noelle", "4"); |
35 |
c_msgnextloc(Face 4* Y...Delay 11 yeah.Wait for inputClose Message"\\E4* Y..^1. yeah./%", "obj_ch2_scene23d_slash_Step_0_gml_54_0" ); |
36 |
c_talk_wait(); |
37 |
c_sel(no); |
38 |
c_autowalk(0); |
39 |
c_sprite(spr_cutscene_23b_noelle_blush); |
40 |
c_imagespeed(0); |
41 |
c_imageindex(1); |
42 |
c_speaker("noelle"); |
43 |
c_msgsetloc(0, Face 9* ...Delay 11 sigh.Wait for inputClose Message"\\E9* ..^1. sigh./%", "obj_ch2_scene23d_slash_Step_0_gml_64_0" ); |
44 |
c_talk_wait(); |
45 |
c_sel(su); |
46 |
c_facing("l"); |
47 |
c_speaker("susie"); |
48 |
c_msgsetloc(0, Face 0* ...?Wait for input"\\E0* ...?/", "obj_ch2_scene23d_slash_Step_0_gml_71_0" ); |
49 |
c_facenext("noelle", 6); |
50 |
c_msgnextloc(Face 6* If only I could dream like this every day...Wait for inputClose Message"\\E6* If only I could dream like this every day.../%", "obj_ch2_scene23d_slash_Step_0_gml_73_0" ); |
51 |
c_talk_wait(); |
52 |
c_wait(30); |
53 |
c_sel(su); |
54 |
c_facing("u"); |
55 |
c_speaker("susie"); |
56 |
c_msgsetloc(0, Face 0* Maybe...Wait for input"\\E0* Maybe.../", "obj_ch2_scene23d_slash_Step_0_gml_83_0" ); |
57 |
c_msgnextloc(Face K* It...Delay 11 doesn't have to be a dream. Y'know?Wait for inputClose Message"\\EK* It..^1. doesn't have to be a dream. Y'know?/%", "obj_ch2_scene23d_slash_Step_0_gml_84_0" ); |
58 |
c_talk_wait(); |
59 |
c_sel(no); |
60 |
c_autowalk(1); |
61 |
c_facing("r"); |
62 |
c_speaker("noelle"); |
63 |
c_msgsetloc(0, Face 2* Susie...?Wait for input"\\E2* Susie...?/", "obj_ch2_scene23d_slash_Step_0_gml_92_0" ); |
64 |
c_facenext("susie", "K"); |
65 |
c_msgnextloc(Face K* Maybe...Delay 11 maybe someday we could...Wait for inputClose Message"\\EK* Maybe..^1. maybe someday we could.../%", "obj_ch2_scene23d_slash_Step_0_gml_94_0" ); |
66 |
c_talk_wait(); |
67 |
c_var_instance(id, "release_berdly", true); |
68 |
c_wait(30); |
69 |
c_mus("free_all"); |
70 |
c_mus2("initplay", "berdly_descend.ogg", 0); |
71 |
c_mus2("pitch", 0.7, 0); |
72 |
c_wait(30); |
73 |
c_sel(no); |
74 |
c_sprite(spr_noelle_shocked_dw); |
75 |
c_sel(su); |
76 |
c_sprite(spr_susie_shock_r); |
77 |
c_wait(160); |
78 |
c_wait(30); |
79 |
c_sel(su); |
80 |
c_facing("r"); |
81 |
c_sel(no); |
82 |
c_facing("r"); |
83 |
c_mus("free"); |
84 |
c_mus2("initloop", "berdly_theme.ogg", 0); |
85 |
c_speaker("berdly"); |
86 |
c_msgsetloc(0, Face 6* Noelle!Delay 11 My lady!!Delay 11 The Cavalry has arrived to rescue you!!Wait for inputClose Message"\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%", "obj_ch2_scene23d_slash_Step_0_gml_129_0" ); |
87 |
c_talk_wait(); |
88 |
c_facing("u"); |
89 |
c_speaker("noelle"); |
90 |
c_msgsetloc(0, Face H* (Oh,Delay 11 the good part of the dream is over.)Wait for inputClose Message"\\EH* (Oh^1, the good part of the dream is over.)/%", "obj_ch2_scene23d_slash_Step_0_gml_136_0" ); |
91 |
c_talk_wait(); |
92 |
c_sel(su); |
93 |
c_facing("l"); |
94 |
c_sel(no); |
95 |
c_facing("r"); |
96 |
c_speaker("susie"); |
97 |
c_msgsetloc(0, Face 5* It's fine!!!Delay 11 Berdly's gonna help!!Delay 11 We're allies!!Wait for inputClose Message"\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%", "obj_ch2_scene23d_slash_Step_0_gml_147_0" ); |
98 |
c_talk_wait(); |
99 |
c_sel(su); |
100 |
c_facing("r"); |
101 |
c_var_instance(id, "hide_berdly", true); |
102 |
c_sel(be); |
103 |
c_setxy(380, 230); |
104 |
c_autowalk(1); |
105 |
c_walk("l", 6, 8); |
106 |
c_speaker("berdly"); |
107 |
c_msgsetloc(0, Face J* Yes!!Delay 11 Don't worry,Delay 11 Noelle!!Delay 11 I'm stupid now!!Wait for input"\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/", "obj_ch2_scene23d_slash_Step_0_gml_159_0" ); |
108 |
c_facenext("noelle", "2"); |
109 |
c_msgnextloc(Face 2* ...Wait for inputClose Message"\\E2* .../%", "obj_ch2_scene23d_slash_Step_0_gml_161_0" ); |
110 |
c_talk_wait(); |
111 |
c_sel(su); |
112 |
c_facing("l"); |
113 |
c_speaker("susie"); |
114 |
c_msgsetloc(0, Face 5* (He's good!!!)Wait for inputClose Message"\\E5* (He's good!!!)/%", "obj_ch2_scene23d_slash_Step_0_gml_170_0" ); |
115 |
c_talk_wait(); |
116 |
c_sel(su); |
117 |
c_walkdirect_wait(280, 246, 10); |
118 |
c_wait(15); |
119 |
c_facing("u"); |
120 |
c_sel(no); |
121 |
c_facing("d"); |
122 |
c_sel(be); |
123 |
c_facing("d"); |
124 |
c_speaker("susie"); |
125 |
c_msgsetloc(0, Face 2* Look,Delay 11 I gotta go save the day now,Delay 11 alright?Wait for input"\\E2* Look^1, I gotta go save the day now^1, alright?/", "obj_ch2_scene23d_slash_Step_0_gml_189_0" ); |
126 |
c_facenext("noelle", 23); |
127 |
c_msgnextloc(Face N* H...Delay 11 huh!? Umm...Delay 11 good luck,Delay 11 Susie!!Wait for inputClose Message"\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%", "obj_ch2_scene23d_slash_Step_0_gml_191_0" ); |
128 |
c_talk_wait(); |
129 |
c_sel(su); |
130 |
c_facing("d"); |
131 |
c_speaker("susie"); |
132 |
c_msgsetloc(0, Face L* Alright,Delay 11 nugget boy. it's up to you now.Wait for input"\\EL* Alright^1, nugget boy. it's up to you now./", "obj_ch2_scene23d_slash_Step_0_gml_199_0" ); |
133 |
c_facenext("berdly", "E"); |
134 |
c_msgnextloc(Face E* Leave it to me,Delay 11 my dear Susan.Wait for input"\\EE* Leave it to me^1, my dear Susan./", "obj_ch2_scene23d_slash_Step_0_gml_201_0" ); |
135 |
c_facenext("susie", "K"); |
136 |
c_msgnextloc(Face K* Yeah,Delay 11 whatever. May the smarts be with you.Wait for inputClose Message"\\EK* Yeah^1, whatever. May the smarts be with you./%", "obj_ch2_scene23d_slash_Step_0_gml_203_0" ); |
137 |
c_talk_wait(); |
138 |
c_wait(10); |
139 |
c_soundplay(snd_jump); |
140 |
c_jump_spritec_jump_spritefunction c_jump_sprite(arg0, arg1, arg2, arg3, arg4, arg5)
{
c_cmd_x("jumpsprite", arg0, arg1, arg2, arg3, arg4, arg5);
} (278, cameray() + view_hport[0] + 200, 20, 30, spr_susie_dw_fall_d, spr_susie_dw_landed); |
141 |
c_wait(30); |
142 |
c_sel(no); |
143 |
c_walkdirect(263, 244, 15); |
144 |
c_sel(be); |
145 |
c_walkdirect(326, 256, 15); |
146 |
c_wait(15); |
147 |
c_sel(no); |
148 |
c_facing("d"); |
149 |
c_sel(be); |
150 |
c_facing("berdlyunhappy"); |
151 |
c_facing("d"); |
152 |
c_wait(30); |
153 |
c_speaker("berdly"); |
154 |
c_msgsetloc(0, Face 0* Ah...Delay 11 she left before I could...Wait for input"\\E0* Ah..^1. she left before I could.../", "obj_ch2_scene23d_slash_Step_0_gml_233_0" ); |
155 |
c_msgnextloc(Face 9* ....Wait for inputClose Message"\\E9* ..../%", "obj_ch2_scene23d_slash_Step_0_gml_234_0" ); |
156 |
c_talk_wait(); |
157 |
c_sel(be); |
158 |
c_facing("l"); |
159 |
c_speaker("berdly"); |
160 |
c_msgsetloc(0, Face 9* Noelle. It's hard to say this.Wait for input"\\E9* Noelle. It's hard to say this./", "obj_ch2_scene23d_slash_Step_0_gml_242_0" ); |
161 |
c_msgnextloc(Face 5* You've done so much for me,Delay 11 and I...Wait for input"\\E5* You've done so much for me^1, and I.../", "obj_ch2_scene23d_slash_Step_0_gml_243_0" ); |
162 |
c_msgnextloc(Face 8* Noelle...Delay 11 I'm sorry.Wait for inputClose Message"\\E8* Noelle..^1. I'm sorry./%", "obj_ch2_scene23d_slash_Step_0_gml_244_0" ); |
163 |
c_talk_wait(); |
164 |
c_sel(no); |
165 |
c_facing("r"); |
166 |
c_speaker("noelle"); |
167 |
c_msgsetloc(0, Face F* Berdly...? You're...Delay 11 actually apologizing?Wait for inputClose Message"\\EF* Berdly...? You're..^1. actually apologizing?/%", "obj_ch2_scene23d_slash_Step_0_gml_252_0" ); |
168 |
c_talk_wait(); |
169 |
c_facing("d"); |
170 |
c_speaker("noelle"); |
171 |
c_msgsetloc(0, Face 9* ...Delay 11 Thank you. I...Delay 11 I understand,Delay 11 you know?Wait for input"\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/", "obj_ch2_scene23d_slash_Step_0_gml_259_0" ); |
172 |
c_msgnextloc(Face 2* You've always...Delay 11 been nice to me when it's just the two of us.Wait for inputClose Message"\\E2* You've always..^1. been nice to me when it's just the two of us./%", "obj_ch2_scene23d_slash_Step_0_gml_260_0" ); |
173 |
c_talk_wait(); |
174 |
c_facing("r"); |
175 |
c_speaker("noelle"); |
176 |
c_msgsetloc(0, Face 4* You just wanted to make a happy world for me.Wait for inputClose Message"\\E4* You just wanted to make a happy world for me./%", "obj_ch2_scene23d_slash_Step_0_gml_267_0" ); |
177 |
c_talk_wait(); |
178 |
c_facing("l"); |
179 |
c_speaker("noelle"); |
180 |
c_msgsetloc(0, Face H* I'm...Delay 11 glad you realized,Delay 11 um...Delay 11 it sucked.Wait for inputClose Message"\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%", "obj_ch2_scene23d_slash_Step_0_gml_274_0" ); |
181 |
c_talk_wait(); |
182 |
c_sel(be); |
183 |
c_facing("d"); |
184 |
c_speaker("berdly"); |
185 |
c_msgsetloc(0, Face 3* Oh.Wait for inputClose Message"\\E3* Oh./%", "obj_ch2_scene23d_slash_Step_0_gml_282_0" ); |
186 |
c_talk_wait(); |
187 |
c_sel(no); |
188 |
c_facing("r"); |
189 |
c_speaker("noelle"); |
190 |
c_msgsetloc(0, Face 2* Huh?Wait for inputClose Message"\\E2* Huh?/%", "obj_ch2_scene23d_slash_Step_0_gml_290_0" ); |
191 |
c_talk_wait(); |
192 |
c_sel(be); |
193 |
c_facing("berdlydark"); |
194 |
c_facing("l"); |
195 |
c_speaker("berdly"); |
196 |
c_msgsetloc(0, Face I* I mean,Delay 11 YES,Delay 11 I WAS,Delay 11 in a WAY,Delay 11Wait for input"\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/", "obj_ch2_scene23d_slash_Step_0_gml_299_0" ); |
197 |
c_msgnextloc(Face 4* Apologizing for THAT,Delay 11 but.Wait for inputClose Message"\\E4* Apologizing for THAT^1, but./%", "obj_ch2_scene23d_slash_Step_0_gml_300_0" ); |
198 |
c_talk_wait(); |
199 |
c_facing("d"); |
200 |
c_speaker("berdly"); |
201 |
c_msgsetloc(0, Face 5* I also wanted to apologize.Wait for inputClose Message"\\E5* I also wanted to apologize./%", "obj_ch2_scene23d_slash_Step_0_gml_307_0" ); |
202 |
c_talk_wait(); |
203 |
c_sprite(spr_berdly_depressed_dw_right); |
204 |
c_speaker("berdly"); |
205 |
c_msgsetloc(0, Face G* For leading you on.Wait for input"\\EG* For leading you on./", "obj_ch2_scene23d_slash_Step_0_gml_314_0" ); |
206 |
c_facenext("noelle", 16); |
207 |
c_msgnextloc(Face G Wait for input"\\EG /", "obj_ch2_scene23d_slash_Step_0_gml_316_0" ); |
208 |
c_facenext("berdly", 8); |
209 |
c_msgnextloc(Face 8* I know you only always helped me out because,Delay 11 well...Wait for inputClose Message"\\E8* I know you only always helped me out because^1, well.../%", "obj_ch2_scene23d_slash_Step_0_gml_318_0" ); |
210 |
c_talk_wait(); |
211 |
c_autofacing(0); |
212 |
c_sprite(spr_berdly_walk_right_dw_unhappy); |
213 |
c_walk_wait("r", 5, 10); |
214 |
c_wait(15); |
215 |
c_sprite(spr_berdly_depressed_dw_right); |
216 |
c_speaker("berdly"); |
217 |
c_msgsetloc(0, Face H* You had a crush on me,Delay 11 so...Wait for inputClose Message"\\EH* You had a crush on me^1, so.../%", "obj_ch2_scene23d_slash_Step_0_gml_327_0" ); |
218 |
c_talk_wait(); |
219 |
c_sel(no); |
220 |
c_sprite(spr_noelle_shocked_dw); |
221 |
c_shakeobj(); |
222 |
c_speaker("noelle"); |
223 |
c_msgsetloc(0, Face I* WHAT?Wait for inputClose Message"\\EI* WHAT?/%", "obj_ch2_scene23d_slash_Step_0_gml_338_0" ); |
224 |
c_talk_wait(); |
225 |
c_sel(be); |
226 |
c_autofacing(1); |
227 |
c_walk_wait("l", 5, 10); |
228 |
c_speaker("berdly"); |
229 |
c_msgsetloc(0, Face 3* O-oh,Delay 11 sorry!Delay 11 Please,Delay 11 don't be embarrassed!Wait for inputClose Message"\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%", "obj_ch2_scene23d_slash_Step_0_gml_346_0" ); |
230 |
c_talk_wait(); |
231 |
c_facing("d"); |
232 |
c_sel(no); |
233 |
c_facing("r"); |
234 |
c_speaker("berdly"); |
235 |
c_msgsetloc(0, Face 4* It's understandable. But,Delay 11 I...Delay 11 I have to tell you I...Wait for inputClose Message"\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%", "obj_ch2_scene23d_slash_Step_0_gml_356_0" ); |
236 |
c_talk_wait(); |
237 |
c_sel(be); |
238 |
c_sprite(spr_berdly_depressed_dw_left); |
239 |
c_speaker("berdly"); |
240 |
c_msgsetloc(0, Face 5* I really value your friendship,Delay 11 OK? So I...Wait for input"\\E5* I really value your friendship^1, OK? So I.../", "obj_ch2_scene23d_slash_Step_0_gml_364_0" ); |
241 |
c_msgnextloc(Face G* I...Delay 11 felt I had to pretend to reciprocate those feelings...Wait for inputClose Message"\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%", "obj_ch2_scene23d_slash_Step_0_gml_365_0" ); |
242 |
c_talk_wait(); |
243 |
c_sel(no); |
244 |
c_sprite(spr_noelle_shocked_dw); |
245 |
c_shakeobj(); |
246 |
c_speaker("noelle"); |
247 |
c_msgsetloc(0, Face I* WHAT? But I...Delay 11 I don't -- I never --Wait for inputClose Message"\\EI* WHAT? But I..^1. I don't -- I never --/%", "obj_ch2_scene23d_slash_Step_0_gml_374_0" ); |
248 |
c_talk_wait(); |
249 |
c_sel(be); |
250 |
c_autofacing(1); |
251 |
c_walk("r", 5, 10); |
252 |
c_speaker("berdly"); |
253 |
c_msgsetloc(0, Face 5* Furthermore,Delay 11 I think I may have...Wait for inputClose Message"\\E5* Furthermore^1, I think I may have.../%", "obj_ch2_scene23d_slash_Step_0_gml_382_0" ); |
254 |
c_talk_wait(); |
255 |
c_wait(30); |
256 |
c_facing("l"); |
257 |
c_speaker("berdly"); |
258 |
c_msgsetloc(0, Face M* Discovered someone else for me.Wait for inputClose Message"\\EM* Discovered someone else for me./%", "obj_ch2_scene23d_slash_Step_0_gml_392_0" ); |
259 |
c_talk_wait(); |
260 |
c_sel(no); |
261 |
c_sprite(spr_noelle_shocked_dw); |
262 |
c_shakeobj(); |
263 |
c_speaker("noelle"); |
264 |
c_msgsetloc(0, Face H* HUH????????????Wait for inputClose Message"\\EH* HUH????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_401_0" ); |
265 |
c_talk_wait(); |
266 |
c_sel(be); |
267 |
c_walkdirect_wait(302, 252, 10); |
268 |
c_facing("d"); |
269 |
c_speaker("berdly"); |
270 |
c_msgsetloc(0, Face 5* Please don't be jealous.Wait for input"\\E5* Please don't be jealous./", "obj_ch2_scene23d_slash_Step_0_gml_410_0" ); |
271 |
c_facenext("noelle", "I"); |
272 |
c_msgnextloc(Face I* OF???????????????? ???????????????Wait for inputClose Message"\\EI* OF????????????????&???????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_412_0" ); |
273 |
c_talk_wait(); |
274 |
c_mus("stop"); |
275 |
c_mus("free_all"); |
276 |
c_speaker("berdly"); |
277 |
c_msgsetloc(0, Face 4* SusieWait for inputClose Message"\\E4* Susie/%", "obj_ch2_scene23d_slash_Step_0_gml_419_0" ); |
278 |
c_talk_wait(); |
279 |
c_sel(be); |
280 |
c_visible(0); |
281 |
c_sel(no); |
282 |
c_autowalk(0); |
283 |
c_sprite(spr_cutscene_23d_noelle_berdly_shake); |
284 |
c_addxy(6, -4); |
285 |
c_shakeobj(); |
286 |
c_soundplay(snd_damage); |
287 |
c_imageindex(0); |
288 |
c_imagespeed(0.25); |
289 |
if (global.lang != "ja") |
290 |
{ |
291 |
for (var _n = 0; _n < 12; _n++) |
292 |
{ |
293 |
c_delaycmd(19 + (_n * 16), "shakeobj", 0); |
294 |
c_delaycmd(19 + (_n * 16), "soundplay", snd_damage); |
295 |
} |
296 |
} |
297 |
else |
298 |
{ |
299 |
var n_offset = 0; |
300 |
for (var _n = 0; _n < 11; _n++) |
301 |
{ |
302 |
if (_n == 5) |
303 |
n_offset = 2; |
304 |
if (_n == 6) |
305 |
n_offset = -3; |
306 |
c_delaycmd(19 + (_n * 12) + n_offset, "shakeobj", 0); |
307 |
c_delaycmd(19 + (_n * 12) + n_offset, "soundplay", snd_damage); |
308 |
} |
309 |
} |
310 |
c_speaker("noelle"); |
311 |
c_msgsetloc(0, \\s0Face K* WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22Close MessageClose Message"\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", "obj_ch2_scene23d_slash_Step_0_gml_433_0" ); |
312 |
c_talk_wait(); |
313 |
c_var_instance(blackall, "image_alpha", 1); |
314 |
c_wait(120); |
315 |
c_actortokris(); |
316 |
c_terminatekillactors(); |
317 |
} |
318 |
if (con == 50 && !i_ex(obj_cutscene_master)) |
319 |
{ |
320 |
con = 0; |
321 |
global.flag[319 ferris_scene_plot] = 3; |
322 |
room_goto(room_dw_mansion_acid_tunnel_exit ); |
323 |
} |
324 |
if (release_berdly) |
325 |
{ |
326 |
release_berdly = false; |
327 |
berdly_glide = instance_create(-100, -100, obj_berdly_rose); |
328 |
} |
329 |
if (hide_berdly) |
330 |
{ |
331 |
hide_berdly = false; |
332 |
with (berdly_glide) |
333 |
instance_destroy(); |
334 |
} |