Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_scene23d_Step_0

(view raw script w/o annotations or w/e)
1
if (con == -1)
2
{
3
    con = 1;
4
    global.interact = 1;
5
    global.facing = 1;
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
8
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
9
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
10
    su = actor_count + 1;
11
    su_actor = instance_create(280, 220, obj_actor);
12
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(su, su_actor, "susie");
13
    su_actor.sprite_index = spr_susie_walk_back_arm;
14
    no = actor_count + 2;
15
    no_actor = instance_create(230, 220, obj_actor);
16
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(no, no_actor, "noelle");
17
    no_actor.sprite_index = spr_noelle_walk_right_dw;
18
    be = actor_count + 3;
19
    be_actor = instance_create(380, cameray() - 200, obj_actor);
20
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(be, be_actor, "berdly");
21
    be_actor.sprite_index = spr_berdly_walk_left_dw;
22
    cutscene_master.save_object[0] = id;
23
}
24
if (con == 1)
25
{
26
    con = 49;
27
    alarm[0] = 30;
28
    c_msgside
c_msgside

function c_msgside(arg0) { c_cmd("msgside", arg0, 0, 0, 0); }
("bottom");
29
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(blackall, "image_alpha", 1, 0, 30);
30
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
31
    c_msgside
c_msgside

function c_msgside(arg0) { c_cmd("msgside", arg0, 0, 0, 0); }
("top");
32
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
33
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face L* Well,Delay 11 that wasn't too bad.Wait for input
"\\EL* Well^1, that wasn't too bad./", "obj_ch2_scene23d_slash_Step_0_gml_52_0"
);
34
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "4");
35
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* Y...Delay 11 yeah.Wait for inputClose Message
"\\E4* Y..^1. yeah./%", "obj_ch2_scene23d_slash_Step_0_gml_54_0"
);
36
    c_talk_wait();
37
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
38
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
39
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_cutscene_23b_noelle_blush);
40
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
41
    c_imageindex
c_imageindex

function c_imageindex(arg0) { c_cmd("imageindex", arg0, 0, 0, 0); }
(1);
42
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
43
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 9* ...Delay 11 sigh.Wait for inputClose Message
"\\E9* ..^1. sigh./%", "obj_ch2_scene23d_slash_Step_0_gml_64_0"
);
44
    c_talk_wait();
45
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
46
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
47
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
48
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* ...?Wait for input
"\\E0* ...?/", "obj_ch2_scene23d_slash_Step_0_gml_71_0"
);
49
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", 6);
50
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 6* If only I could dream like this every day...Wait for inputClose Message
"\\E6* If only I could dream like this every day.../%", "obj_ch2_scene23d_slash_Step_0_gml_73_0"
);
51
    c_talk_wait();
52
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
53
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
54
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
55
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
56
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Maybe...Wait for input
"\\E0* Maybe.../", "obj_ch2_scene23d_slash_Step_0_gml_83_0"
);
57
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* It...Delay 11 doesn't have to be a dream. Y'know?Wait for inputClose Message
"\\EK* It..^1. doesn't have to be a dream. Y'know?/%", "obj_ch2_scene23d_slash_Step_0_gml_84_0"
);
58
    c_talk_wait();
59
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
60
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
61
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
62
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
63
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Susie...?Wait for input
"\\E2* Susie...?/", "obj_ch2_scene23d_slash_Step_0_gml_92_0"
);
64
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", "K");
65
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* Maybe...Delay 11 maybe someday we could...Wait for inputClose Message
"\\EK* Maybe..^1. maybe someday we could.../%", "obj_ch2_scene23d_slash_Step_0_gml_94_0"
);
66
    c_talk_wait();
67
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(id, "release_berdly", true);
68
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
69
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free_all");
70
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initplay", "berdly_descend.ogg", 0);
71
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("pitch", 0.7, 0);
72
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
73
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
74
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
75
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
76
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susie_shock_r);
77
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(160);
78
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
79
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
80
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
81
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
82
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
83
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free");
84
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "berdly_theme.ogg", 0);
85
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
86
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* Noelle!Delay 11 My lady!!Delay 11 The Cavalry has arrived to rescue you!!Wait for inputClose Message
"\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%", "obj_ch2_scene23d_slash_Step_0_gml_129_0"
);
87
    c_talk_wait();
88
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
89
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
90
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* (Oh,Delay 11 the good part of the dream is over.)Wait for inputClose Message
"\\EH* (Oh^1, the good part of the dream is over.)/%", "obj_ch2_scene23d_slash_Step_0_gml_136_0"
);
91
    c_talk_wait();
92
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
93
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
94
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
95
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
96
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
97
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* It's fine!!!Delay 11 Berdly's gonna help!!Delay 11 We're allies!!Wait for inputClose Message
"\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%", "obj_ch2_scene23d_slash_Step_0_gml_147_0"
);
98
    c_talk_wait();
99
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
100
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
101
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(id, "hide_berdly", true);
102
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
103
    c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(380, 230);
104
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
105
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 6, 8);
106
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
107
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face J* Yes!!Delay 11 Don't worry,Delay 11 Noelle!!Delay 11 I'm stupid now!!Wait for input
"\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/", "obj_ch2_scene23d_slash_Step_0_gml_159_0"
);
108
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "2");
109
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* ...Wait for inputClose Message
"\\E2* .../%", "obj_ch2_scene23d_slash_Step_0_gml_161_0"
);
110
    c_talk_wait();
111
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
112
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
113
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
114
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* (He's good!!!)Wait for inputClose Message
"\\E5* (He's good!!!)/%", "obj_ch2_scene23d_slash_Step_0_gml_170_0"
);
115
    c_talk_wait();
116
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
117
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(280, 246, 10);
118
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
119
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
120
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
121
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
122
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
123
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
124
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
125
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Look,Delay 11 I gotta go save the day now,Delay 11 alright?Wait for input
"\\E2* Look^1, I gotta go save the day now^1, alright?/", "obj_ch2_scene23d_slash_Step_0_gml_189_0"
);
126
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", 23);
127
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* H...Delay 11 huh!? Umm...Delay 11 good luck,Delay 11 Susie!!Wait for inputClose Message
"\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%", "obj_ch2_scene23d_slash_Step_0_gml_191_0"
);
128
    c_talk_wait();
129
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
130
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
131
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
132
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face L* Alright,Delay 11 nugget boy. it's up to you now.Wait for input
"\\EL* Alright^1, nugget boy. it's up to you now./", "obj_ch2_scene23d_slash_Step_0_gml_199_0"
);
133
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("berdly", "E");
134
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face E* Leave it to me,Delay 11 my dear Susan.Wait for input
"\\EE* Leave it to me^1, my dear Susan./", "obj_ch2_scene23d_slash_Step_0_gml_201_0"
);
135
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", "K");
136
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* Yeah,Delay 11 whatever. May the smarts be with you.Wait for inputClose Message
"\\EK* Yeah^1, whatever. May the smarts be with you./%", "obj_ch2_scene23d_slash_Step_0_gml_203_0"
);
137
    c_talk_wait();
138
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
139
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_jump);
140
    c_jump_sprite
c_jump_sprite

function c_jump_sprite(arg0, arg1, arg2, arg3, arg4, arg5) { c_cmd_x("jumpsprite", arg0, arg1, arg2, arg3, arg4, arg5); }
(278, cameray() + view_hport[0] + 200, 20, 30, spr_susie_dw_fall_d, spr_susie_dw_landed);
141
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
142
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
143
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(263, 244, 15);
144
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
145
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(326, 256, 15);
146
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
147
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
148
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
149
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
150
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("berdlyunhappy");
151
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
152
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
153
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
154
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Ah...Delay 11 she left before I could...Wait for input
"\\E0* Ah..^1. she left before I could.../", "obj_ch2_scene23d_slash_Step_0_gml_233_0"
);
155
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 9* ....Wait for inputClose Message
"\\E9* ..../%", "obj_ch2_scene23d_slash_Step_0_gml_234_0"
);
156
    c_talk_wait();
157
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
158
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
159
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
160
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 9* Noelle. It's hard to say this.Wait for input
"\\E9* Noelle. It's hard to say this./", "obj_ch2_scene23d_slash_Step_0_gml_242_0"
);
161
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 5* You've done so much for me,Delay 11 and I...Wait for input
"\\E5* You've done so much for me^1, and I.../", "obj_ch2_scene23d_slash_Step_0_gml_243_0"
);
162
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* Noelle...Delay 11 I'm sorry.Wait for inputClose Message
"\\E8* Noelle..^1. I'm sorry./%", "obj_ch2_scene23d_slash_Step_0_gml_244_0"
);
163
    c_talk_wait();
164
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
165
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
166
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
167
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face F* Berdly...? You're...Delay 11 actually apologizing?Wait for inputClose Message
"\\EF* Berdly...? You're..^1. actually apologizing?/%", "obj_ch2_scene23d_slash_Step_0_gml_252_0"
);
168
    c_talk_wait();
169
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
170
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
171
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 9* ...Delay 11 Thank you. I...Delay 11 I understand,Delay 11 you know?Wait for input
"\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/", "obj_ch2_scene23d_slash_Step_0_gml_259_0"
);
172
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* You've always...Delay 11 been nice to me when it's just the two of us.Wait for inputClose Message
"\\E2* You've always..^1. been nice to me when it's just the two of us./%", "obj_ch2_scene23d_slash_Step_0_gml_260_0"
);
173
    c_talk_wait();
174
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
175
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
176
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 4* You just wanted to make a happy world for me.Wait for inputClose Message
"\\E4* You just wanted to make a happy world for me./%", "obj_ch2_scene23d_slash_Step_0_gml_267_0"
);
177
    c_talk_wait();
178
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
179
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
180
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* I'm...Delay 11 glad you realized,Delay 11 um...Delay 11 it sucked.Wait for inputClose Message
"\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%", "obj_ch2_scene23d_slash_Step_0_gml_274_0"
);
181
    c_talk_wait();
182
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
183
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
184
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
185
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* Oh.Wait for inputClose Message
"\\E3* Oh./%", "obj_ch2_scene23d_slash_Step_0_gml_282_0"
);
186
    c_talk_wait();
187
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
188
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
189
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
190
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Huh?Wait for inputClose Message
"\\E2* Huh?/%", "obj_ch2_scene23d_slash_Step_0_gml_290_0"
);
191
    c_talk_wait();
192
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
193
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("berdlydark");
194
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
195
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
196
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face I* I mean,Delay 11 YES,Delay 11 I WAS,Delay 11 in a WAY,Delay 11Wait for input
"\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/", "obj_ch2_scene23d_slash_Step_0_gml_299_0"
);
197
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* Apologizing for THAT,Delay 11 but.Wait for inputClose Message
"\\E4* Apologizing for THAT^1, but./%", "obj_ch2_scene23d_slash_Step_0_gml_300_0"
);
198
    c_talk_wait();
199
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
200
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
201
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* I also wanted to apologize.Wait for inputClose Message
"\\E5* I also wanted to apologize./%", "obj_ch2_scene23d_slash_Step_0_gml_307_0"
);
202
    c_talk_wait();
203
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_depressed_dw_right);
204
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
205
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face G* For leading you on.Wait for input
"\\EG* For leading you on./", "obj_ch2_scene23d_slash_Step_0_gml_314_0"
);
206
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", 16);
207
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face G Wait for input
"\\EG /", "obj_ch2_scene23d_slash_Step_0_gml_316_0"
);
208
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("berdly", 8);
209
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* I know you only always helped me out because,Delay 11 well...Wait for inputClose Message
"\\E8* I know you only always helped me out because^1, well.../%", "obj_ch2_scene23d_slash_Step_0_gml_318_0"
);
210
    c_talk_wait();
211
    c_autofacing
c_autofacing

function c_autofacing(arg0) { c_cmd("autofacing", arg0, 0, 0, 0); }
(0);
212
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_walk_right_dw_unhappy);
213
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 5, 10);
214
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
215
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_depressed_dw_right);
216
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
217
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* You had a crush on me,Delay 11 so...Wait for inputClose Message
"\\EH* You had a crush on me^1, so.../%", "obj_ch2_scene23d_slash_Step_0_gml_327_0"
);
218
    c_talk_wait();
219
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
220
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
221
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
222
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
223
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face I* WHAT?Wait for inputClose Message
"\\EI* WHAT?/%", "obj_ch2_scene23d_slash_Step_0_gml_338_0"
);
224
    c_talk_wait();
225
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
226
    c_autofacing
c_autofacing

function c_autofacing(arg0) { c_cmd("autofacing", arg0, 0, 0, 0); }
(1);
227
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("l", 5, 10);
228
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
229
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* O-oh,Delay 11 sorry!Delay 11 Please,Delay 11 don't be embarrassed!Wait for inputClose Message
"\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%", "obj_ch2_scene23d_slash_Step_0_gml_346_0"
);
230
    c_talk_wait();
231
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
232
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
233
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
234
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
235
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 4* It's understandable. But,Delay 11 I...Delay 11 I have to tell you I...Wait for inputClose Message
"\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%", "obj_ch2_scene23d_slash_Step_0_gml_356_0"
);
236
    c_talk_wait();
237
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
238
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_depressed_dw_left);
239
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
240
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* I really value your friendship,Delay 11 OK? So I...Wait for input
"\\E5* I really value your friendship^1, OK? So I.../", "obj_ch2_scene23d_slash_Step_0_gml_364_0"
);
241
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face G* I...Delay 11 felt I had to pretend to reciprocate those feelings...Wait for inputClose Message
"\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%", "obj_ch2_scene23d_slash_Step_0_gml_365_0"
);
242
    c_talk_wait();
243
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
244
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
245
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
246
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
247
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face I* WHAT? But I...Delay 11 I don't -- I never --Wait for inputClose Message
"\\EI* WHAT? But I..^1. I don't -- I never --/%", "obj_ch2_scene23d_slash_Step_0_gml_374_0"
);
248
    c_talk_wait();
249
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
250
    c_autofacing
c_autofacing

function c_autofacing(arg0) { c_cmd("autofacing", arg0, 0, 0, 0); }
(1);
251
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("r", 5, 10);
252
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
253
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* Furthermore,Delay 11 I think I may have...Wait for inputClose Message
"\\E5* Furthermore^1, I think I may have.../%", "obj_ch2_scene23d_slash_Step_0_gml_382_0"
);
254
    c_talk_wait();
255
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
256
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
257
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
258
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face M* Discovered someone else for me.Wait for inputClose Message
"\\EM* Discovered someone else for me./%", "obj_ch2_scene23d_slash_Step_0_gml_392_0"
);
259
    c_talk_wait();
260
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
261
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
262
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
263
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
264
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* HUH????????????Wait for inputClose Message
"\\EH* HUH????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_401_0"
);
265
    c_talk_wait();
266
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
267
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(302, 252, 10);
268
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
269
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
270
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* Please don't be jealous.Wait for input
"\\E5* Please don't be jealous./", "obj_ch2_scene23d_slash_Step_0_gml_410_0"
);
271
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "I");
272
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face I* OF????????????????
???????????????Wait for inputClose Message
"\\EI* OF????????????????&???????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_412_0"
);
273
    c_talk_wait();
274
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("stop");
275
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free_all");
276
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
277
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 4* SusieWait for inputClose Message
"\\E4* Susie/%", "obj_ch2_scene23d_slash_Step_0_gml_419_0"
);
278
    c_talk_wait();
279
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
280
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
281
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
282
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
283
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_cutscene_23d_noelle_berdly_shake);
284
    c_addxy
c_addxy

function c_addxy(arg0, arg1) { c_cmd("addxy", arg0, arg1, 0, 0); }
(6, -4);
285
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
286
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_damage);
287
    c_imageindex
c_imageindex

function c_imageindex(arg0) { c_cmd("imageindex", arg0, 0, 0, 0); }
(0);
288
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
289
    if (global.lang != "ja")
290
    {
291
        for (var _n = 0; _n < 12; _n++)
292
        {
293
            c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(19 + (_n * 16), "shakeobj", 0);
294
            c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(19 + (_n * 16), "soundplay", snd_damage);
295
        }
296
    }
297
    else
298
    {
299
        var n_offset = 0;
300
        for (var _n = 0; _n < 11; _n++)
301
        {
302
            if (_n == 5)
303
                n_offset = 2;
304
            if (_n == 6)
305
                n_offset = -3;
306
            c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(19 + (_n * 12) + n_offset, "shakeobj", 0);
307
            c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(19 + (_n * 12) + n_offset, "soundplay", snd_damage);
308
        }
309
    }
310
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
311
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
\\s0Face K* WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22Close MessageClose Message
"\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", "obj_ch2_scene23d_slash_Step_0_gml_433_0"
);
312
    c_talk_wait();
313
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(blackall, "image_alpha", 1);
314
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(120);
315
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
316
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
317
}
318
if (con == 50 && !i_ex(obj_cutscene_master))
319
{
320
    con = 0;
321
    global.flag[319 ferris_scene_plot] = 3;
322
    room_goto(room_dw_mansion_acid_tunnel_exit );
323
}
324
if (release_berdly)
325
{
326
    release_berdly = false;
327
    berdly_glide = instance_create(-100, -100, obj_berdly_rose);
328
}
329
if (hide_berdly)
330
{
331
    hide_berdly = false;
332
    with (berdly_glide)
333
        instance_destroy();
334
}