1 |
if (con == -1) |
2 |
{ |
3 |
con = 1; |
4 |
global.interact = 1; |
5 |
global.facing = 1; |
6 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
7 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} (); |
8 |
c_sel(kr); |
9 |
c_visible(0); |
10 |
} |
11 |
if (con == 1) |
12 |
{ |
13 |
con = 2; |
14 |
c_mus("free_all"); |
15 |
c_mus2("initloop", "noelle_ferriswheel.ogg", 0); |
16 |
c_msgside("bottom"); |
17 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (ferris_wheel, "x", -100, 320, 400); |
18 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (blackall, "image_alpha", 1, 0, 30); |
19 |
c_wait(120); |
20 |
c_msc(1121); |
21 |
c_talk_wait(); |
22 |
} |
23 |
if (con == 10) |
24 |
{ |
25 |
con = 11; |
26 |
scr_smallfacescr_smallfacefunction scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5)
{
scr_smallface_reset(arg0);
global.smsprite[arg0] = spr_face_susie_alt;
if (is_string(arg1))
{
if (arg1 == "susie")
global.smsprite[arg0] = spr_face_susie_alt;
if (arg1 == "ralsei")
global.smsprite[arg0] = spr_face_r_nohat;
if (arg1 == "lancer")
global.smsprite[arg0] = spr_face_l0;
if (arg1 == "noelle")
global.smsprite[arg0] = spr_face_n_matome;
if (arg1 == "noelle_cropped")
global.smsprite[arg0] = spr_face_n_matome_cropped;
if (arg1 == "queen")
global.smsprite[arg0] = scr_84_get_sprite("spr_face_queen");
if (arg1 == "rouxls")
global.smsprite[arg0] = spr_face_rurus;
if (arg1 == "berdly")
global.smsprite[arg0] = spr_face_berdly_dark;
if (arg1 == "rudy")
global.smsprite[arg0] = spr_face_rudy;
if (arg1 == "none" || arg1 == "empty")
global.smsprite[arg0] = spr_empty;
}
else
{
global.smsprite[arg0] = arg1;
if (arg1 == 0)
global.smsprite[arg0] = spr_empty;
}
global.smimage[arg0] = arg2;
if (is_string(arg3))
{
if (global.fighting == 1)
{
if (arg3 == "left")
global.smxx[arg0] = 60;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 460;
}
else
{
if (arg3 == "left")
global.smxx[arg0] = 70;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 400;
}
}
else
{
global.smxx[arg0] = arg3;
}
if (is_string(arg4))
{
if (global.fighting == 1)
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 45;
if (arg4 == "bottom")
global.smyy[arg0] = 56;
if (arg4 == "bottom" || arg4 == "bottommid")
{
global.smdir[arg0] = 90;
global.smspeed[arg0] = 4;
global.smalarm[arg0] = 10;
global.smyy[arg0] += 40;
global.smxx[arg0] -= 40;
}
}
else
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 50;
if (arg4 == "bottom")
global.smyy[arg0] = 68;
if (global.darkzone == 0)
{
if (arg4 == "top")
... (0, "susie", 3, "middle", "bottom", stringsetloc(I guess I do like slime and blood..."I guess I do like slime and blood...", "obj_ch2_scene23c_slash_Step_0_gml_40_0" )); |
27 |
c_speaker("noelle"); |
28 |
c_msgsetloc(0, Face 6* ...Wait for input"\\E6* .../", "obj_ch2_scene23c_slash_Step_0_gml_43_0" ); |
29 |
c_facenext("susie", "K"); |
30 |
c_msgnextloc(Face K* So,Delay 11 uh...Delay 11 Ferris wheels,Delay 11 huh.Wait for input"\\EK* So^1, uh..^1. Ferris wheels^1, huh./", "obj_ch2_scene23c_slash_Step_0_gml_45_0" ); |
31 |
c_msgnextloc(Face 2* Kinda makes you wonder what car they were built for.Wait for input"\\E2* Kinda makes you wonder what car they were built for./", "obj_ch2_scene23c_slash_Step_0_gml_46_0" ); |
32 |
c_facenext("noelle", "8"); |
33 |
c_msgnextloc(Face 8* (It's...Delay 11 it's different than riding one with Kris...)Wait for input"\\E8* (It's..^1. it's different than riding one with Kris...)/", "obj_ch2_scene23c_slash_Step_0_gml_48_0" ); |
34 |
c_facenext("susie", "4"); |
35 |
c_msgnextloc(Face 4* ...Delay 11 the hell's wrong,Delay 11 you scared of heights?Wait for input"\\E4* ..^1. the hell's wrong^1, you scared of heights?/", "obj_ch2_scene23c_slash_Step_0_gml_50_0" ); |
36 |
c_facenext("noelle", "M"); |
37 |
c_msgnextloc(Face M* No!Delay 11 No,Delay 11 I...Delay 11 I love heights!Delay 11 Haha!Wait for input"\\EM* No^1! No^1, I..^1. I love heights^1! Haha!/", "obj_ch2_scene23c_slash_Step_0_gml_52_0" ); |
38 |
c_facenext("susie", 1); |
39 |
c_msgnextloc(Face 1* ...Wait for input"\\E1* .../", "obj_ch2_scene23c_slash_Step_0_gml_54_0" ); |
40 |
c_msgnextloc(Face 0* You're,Delay 11 uh,Delay 11 shaking.Wait for input"\\E0* You're^1, uh^1, shaking./", "obj_ch2_scene23c_slash_Step_0_gml_55_0" ); |
41 |
c_facenext("noelle", "3"); |
42 |
c_msgnextloc(Face 3* Well,Delay 11 um,Delay 11 maybe,Delay 11 I'm a little scared,Delay 11 but...Delay 11 I...Wait for input"\\E3* Well^1, um^1, maybe^1, I'm a little scared^1, but..^1. I.../", "obj_ch2_scene23c_slash_Step_0_gml_57_0" ); |
43 |
c_msgnextloc(Face 8* To be honest,Delay 11 I...Delay 11 I actually like...Delay 11 scary things.Wait for input"\\E8* To be honest^1, I..^1. I actually like..^1. scary things./", "obj_ch2_scene23c_slash_Step_0_gml_58_0" ); |
44 |
c_facenext("susie", 6); |
45 |
c_msgnextloc(Face 6* ...Delay 11 what do you mean?Wait for input"\\E6* ..^1. what do you mean?/", "obj_ch2_scene23c_slash_Step_0_gml_60_0" ); |
46 |
c_facenext("noelle", "3"); |
47 |
c_msgnextloc(Face 3* When we were little,Delay 11 me and my sister would stay up...Wait for input"\\E3* When we were little^1, me and my sister would stay up.../", "obj_ch2_scene23c_slash_Step_0_gml_62_0" ); |
48 |
c_msgnextloc(Face 2* And go past our bedtime watching horror movies.Wait for input"\\E2* And go past our bedtime watching horror movies./", "obj_ch2_scene23c_slash_Step_0_gml_63_0" ); |
49 |
c_msgnextloc(Face 4* At first I cried,Delay 11 but now...Delay 11 it's like...Delay 11 watching them...Wait for input"\\E4* At first I cried^1, but now..^1. it's like..^1. watching them.../", "obj_ch2_scene23c_slash_Step_0_gml_64_0" ); |
50 |
c_msgnextloc(Face 8* Makes me feel...Delay 11 comforted...?Wait for input"\\E8* Makes me feel..^1. comforted...?/", "obj_ch2_scene23c_slash_Step_0_gml_65_0" ); |
51 |
c_facenext("susie", "K"); |
52 |
c_msgnextloc(Face K* Comforted?Mini text 0 Wait for input"\\EK* Comforted?\\f0/", "obj_ch2_scene23c_slash_Step_0_gml_67_0" ); |
53 |
c_facenext("noelle", "4"); |
54 |
c_msgnextloc(Face 4* It's scary,Delay 11 but I can just turn it off,Delay 11 right?Wait for input"\\E4* It's scary^1, but I can just turn it off^1, right?/", "obj_ch2_scene23c_slash_Step_0_gml_69_0" ); |
55 |
c_msgnextloc(Face 3* Now it's mostly...Delay 11 people,Delay 11 that are scary. Haha.Wait for input"\\E3* Now it's mostly..^1. people^1, that are scary. Haha./", "obj_ch2_scene23c_slash_Step_0_gml_70_0" ); |
56 |
c_facenext("susie", "0"); |
57 |
c_msgnextloc(Face 0* ...Wait for input"\\E0* .../", "obj_ch2_scene23c_slash_Step_0_gml_72_0" ); |
58 |
c_msgnextloc(Face Y* You can just say you mean me.Wait for input"\\EY* You can just say you mean me./", "obj_ch2_scene23c_slash_Step_0_gml_73_0" ); |
59 |
c_facenext("noelle", "3"); |
60 |
c_msgnextloc(Face 3* Haha...Delay 11 umm...Delay 11 well...Delay 11 I guess y-you too,Delay 11 but...Wait for input"\\E3* Haha..^1. umm..^1. well..^1. I guess y-you too^1, but.../", "obj_ch2_scene23c_slash_Step_0_gml_75_0" ); |
61 |
c_msgnextloc(Face 8* But that's...Delay 11 what's...Delay 11 NICE about you,Delay 11 y'know?Wait for input"\\E8* But that's..^1. what's..^1. NICE about you^1, y'know?/", "obj_ch2_scene23c_slash_Step_0_gml_76_0" ); |
62 |
c_facenext("susie", "5"); |
63 |
c_msgnextloc(Face 5* Nice!? The hell does that mean???Wait for input"\\E5* Nice!? The hell does that mean???/", "obj_ch2_scene23c_slash_Step_0_gml_78_0" ); |
64 |
c_facenext("noelle", "3"); |
65 |
c_msgnextloc(Face 3* You're the...Delay 11 good kind of scary.Wait for input"\\E3* You're the..^1. good kind of scary./", "obj_ch2_scene23c_slash_Step_0_gml_80_0" ); |
66 |
c_msgnextloc(Face S* You aren't afraid to... break the rules,Delay 11 y'know?Wait for input"\\ES* You aren't afraid to... break the rules^1, y'know?/", "obj_ch2_scene23c_slash_Step_0_gml_81_0" ); |
67 |
c_msgnextloc(Face 9* ...Delay 11 I wish I could do crazy stuff like you.Wait for inputClose Message"\\E9* ..^1. I wish I could do crazy stuff like you./%", "obj_ch2_scene23c_slash_Step_0_gml_82_0" ); |
68 |
c_talk_wait(); |
69 |
c_msc(1123); |
70 |
c_talk_wait(); |
71 |
} |
72 |
if (con == 20) |
73 |
{ |
74 |
con = 21; |
75 |
c_speaker("susie"); |
76 |
c_msgsetloc(0, Face K* So,Delay 11 um...Wait for input"\\EK* So^1, um.../", "obj_ch2_scene23c_slash_Step_0_gml_94_0" ); |
77 |
c_msgnextloc(Face 1* If YOU could do something crazy right now,Delay 11Wait for input"\\E1* If YOU could do something crazy right now^1,/", "obj_ch2_scene23c_slash_Step_0_gml_95_0" ); |
78 |
c_msgnextloc(Face 2* What would you do?Wait for input"\\E2* What would you do?/", "obj_ch2_scene23c_slash_Step_0_gml_96_0" ); |
79 |
c_facenext("noelle", "2"); |
80 |
c_msgnextloc(Face 2* U-umm...Delay 11 Well,Delay 11 I...Delay 11 I...Wait for input"\\E2* U-umm..^1. Well^1, I..^1. I.../", "obj_ch2_scene23c_slash_Step_0_gml_98_0" ); |
81 |
c_msgnextloc(Face 8* I'd... I'd jump out the window!Wait for input"\\E8* I'd... I'd jump out the window!/", "obj_ch2_scene23c_slash_Step_0_gml_99_0" ); |
82 |
c_facenext("susie", "6"); |
83 |
c_msgnextloc(Face 6* Huh?Wait for input"\\E6* Huh?/", "obj_ch2_scene23c_slash_Step_0_gml_101_0" ); |
84 |
c_facenext("noelle", 26); |
85 |
c_msgnextloc(Face Q* It's a dream,Delay 11 right?Wait for input"\\EQ* It's a dream^1, right?/", "obj_ch2_scene23c_slash_Step_0_gml_103_0" ); |
86 |
c_msgnextloc(Face S* I'd grow big angel wings,Delay 11Wait for input"\\ES* I'd grow big angel wings^1,/", "obj_ch2_scene23c_slash_Step_0_gml_104_0" ); |
87 |
c_msgnextloc(Face 2* And fly as far as I can,Delay 11 gazing back at it all...Wait for input"\\E2* And fly as far as I can^1, gazing back at it all.../", "obj_ch2_scene23c_slash_Step_0_gml_105_0" ); |
88 |
c_msgnextloc(Face 4* The skyline shining like Holiday lights.Wait for input"\\E4* The skyline shining like Holiday lights./", "obj_ch2_scene23c_slash_Step_0_gml_106_0" ); |
89 |
c_facenext("susie", "K"); |
90 |
c_msgnextloc(Face K* ... that's kinda...Delay 11 beautiful?Wait for input"\\EK* ... that's kinda..^1. beautiful?/", "obj_ch2_scene23c_slash_Step_0_gml_108_0" ); |
91 |
c_msgnextloc(Face 6* Wait,Delay 11 you wouldn't seriously jump out,Delay 11 would you!?Wait for input"\\E6* Wait^1, you wouldn't seriously jump out^1, would you!?/", "obj_ch2_scene23c_slash_Step_0_gml_109_0" ); |
92 |
c_facenext("noelle", 27); |
93 |
c_msgnextloc(Face R* Hahaha!!Delay 11 No promises!Wait for input"\\ER* Hahaha!^1! No promises!/", "obj_ch2_scene23c_slash_Step_0_gml_111_0" ); |
94 |
c_msgnextloc(Face 2* ...Delay 11 Susie...?Wait for input"\\E2* ..^1. Susie...?/", "obj_ch2_scene23c_slash_Step_0_gml_112_0" ); |
95 |
c_msgnextloc(Face 3* What do YOU think looking out there?Wait for inputClose Message"\\E3* What do YOU think looking out there?/%", "obj_ch2_scene23c_slash_Step_0_gml_113_0" ); |
96 |
c_talk_wait(); |
97 |
c_msc(1125); |
98 |
c_talk_wait(); |
99 |
} |
100 |
if (con == 30) |
101 |
{ |
102 |
con = 31; |
103 |
c_speaker("susie"); |
104 |
c_msgsetloc(0, Face K* Uh...Delay 11 seeing everything small,Delay 11 makes me feel like,Delay 11 um...Wait for input"\\EK* Uh..^1. seeing everything small^1, makes me feel like^1, um.../", "obj_ch2_scene23c_slash_Step_0_gml_125_0" ); |
105 |
c_msgnextloc(Face H* If I was Susiezilla or something,Delay 11 I could wreck the whole city.Wait for input"\\EH* If I was Susiezilla or something^1, I could wreck the whole city./", "obj_ch2_scene23c_slash_Step_0_gml_126_0" ); |
106 |
c_facenext("noelle", "4"); |
107 |
c_msgnextloc(Face 4* Hahahaha!!!Delay 11 Susie!!Wait for input"\\E4* Hahahaha!!^1! Susie!!/", "obj_ch2_scene23c_slash_Step_0_gml_128_0" ); |
108 |
c_facenext("susie", "2"); |
109 |
c_msgnextloc(Face 2* Heh,Delay 11 what!?Wait for input"\\E2* Heh^1, what!?/", "obj_ch2_scene23c_slash_Step_0_gml_130_0" ); |
110 |
c_facenext("noelle", "8"); |
111 |
c_msgnextloc(Face 8* ...Delay 11 is being Susiezilla something you think about a lot?Wait for inputClose Message"\\E8* ..^1. is being Susiezilla something you think about a lot?/%", "obj_ch2_scene23c_slash_Step_0_gml_132_0" ); |
112 |
c_talk_wait(); |
113 |
c_msc(1127); |
114 |
c_talk_wait(); |
115 |
} |
116 |
if (con == 40) |
117 |
{ |
118 |
con = 49; |
119 |
alarm[0] = 30; |
120 |
c_speaker("susie"); |
121 |
c_msgsetloc(0, Face K* No I just made it up now.Wait for input"\\EK* No I just made it up now./", "obj_ch2_scene23c_slash_Step_0_gml_145_0" ); |
122 |
c_facenext("noelle", "6"); |
123 |
c_msgnextloc(Face 6* ...Delay 11 does your tail always do that when you lie?Wait for input"\\E6* ..^1. does your tail always do that when you lie?/", "obj_ch2_scene23c_slash_Step_0_gml_147_0" ); |
124 |
c_facenext("susie", 17); |
125 |
c_msgnextloc(Face H* H...Delay 11 hey!!Delay 11 Don't look at that!!Wait for input"\\EH* H..^1. hey!^1! Don't look at that!!/", "obj_ch2_scene23c_slash_Step_0_gml_149_0" ); |
126 |
c_msgnextloc(Face 5* I don't have a tail!!Delay 11 It's part of your dream!!Wait for input"\\E5* I don't have a tail!^1! It's part of your dream!!/", "obj_ch2_scene23c_slash_Step_0_gml_150_0" ); |
127 |
c_facenext("noelle", "4"); |
128 |
c_msgnextloc(Face 4* Oh,Delay 11 right. S...Delay 11 sorry.Wait for input"\\E4* Oh^1, right. S..^1. sorry./", "obj_ch2_scene23c_slash_Step_0_gml_152_0" ); |
129 |
c_msgnextloc(Face R* Guess I'll just have to check in real life,Delay 11 too.Wait for input"\\ER* Guess I'll just have to check in real life^1, too./", "obj_ch2_scene23c_slash_Step_0_gml_153_0" ); |
130 |
c_facenext("susie", 17); |
131 |
c_msgnextloc(Face H* H-Hey!!!Delay 11 Don't!!!Wait for input"\\EH* H-Hey!!^1! Don't!!!/", "obj_ch2_scene23c_slash_Step_0_gml_155_0" ); |
132 |
c_facenext("noelle", "8"); |
133 |
c_msgnextloc(Face 8* Hahaha!!Delay 11 Susie? Everything OK?Wait for input"\\E8* Hahaha!^1! Susie? Everything OK?/", "obj_ch2_scene23c_slash_Step_0_gml_157_0" ); |
134 |
c_facenext("susie", 17); |
135 |
c_msgnextloc(Face H* LOOK,Delay 11 I just,Delay 11 uhhh -Wait for input"\\EH* LOOK^1, I just^1, uhhh -/", "obj_ch2_scene23c_slash_Step_0_gml_159_0" ); |
136 |
c_msgnextloc(Face M* I just don't like people knowing about,Delay 11 it.Wait for input"\\EM* I just don't like people knowing about^1, it./", "obj_ch2_scene23c_slash_Step_0_gml_160_0" ); |
137 |
c_facenext("noelle", "2"); |
138 |
c_msgnextloc(Face 2* Umm,Delay 11 well...Wait for input"\\E2* Umm^1, well.../", "obj_ch2_scene23c_slash_Step_0_gml_162_0" ); |
139 |
c_msgnextloc(Face 3* I think it's...Delay 11 a nice tail.Wait for input"\\E3* I think it's..^1. a nice tail./", "obj_ch2_scene23c_slash_Step_0_gml_163_0" ); |
140 |
c_facenext("susie", 22); |
141 |
c_msgnextloc(Face M* ...Delay 11 whatever.Wait for input"\\EM* ..^1. whatever./", "obj_ch2_scene23c_slash_Step_0_gml_165_0" ); |
142 |
c_facenext("noelle", "4"); |
143 |
c_msgnextloc(Face 4* (It's wagging...)Wait for inputClose Message"\\E4* (It's wagging...)/%", "obj_ch2_scene23c_slash_Step_0_gml_167_0" ); |
144 |
c_talk_wait(); |
145 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (ferris_wheel, "x", 320, 840, 300); |
146 |
c_wait(80); |
147 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (blackall, "image_alpha", 0, 1, 50); |
148 |
c_wait(80); |
149 |
c_speaker("susie"); |
150 |
c_msgsetloc(0, Face 0* ...Delay 11 you stopped shaking.Wait for input"\\E0* ..^1. you stopped shaking./", "obj_ch2_scene23c_slash_Step_0_gml_181_0" ); |
151 |
c_facenext("noelle", 6); |
152 |
c_msgnextloc(Face 6* Guess I got comfortable.Wait for input"\\E6* Guess I got comfortable./", "obj_ch2_scene23c_slash_Step_0_gml_183_0" ); |
153 |
c_facenext("susie", "0"); |
154 |
c_msgnextloc(Face 0* ...Wait for input"\\E0* .../", "obj_ch2_scene23c_slash_Step_0_gml_185_0" ); |
155 |
c_msgnextloc(Face L* ...Delay 11 me too.Wait for inputClose Message"\\EL* ..^1. me too./%", "obj_ch2_scene23c_slash_Step_0_gml_186_0" ); |
156 |
c_talk_wait(); |
157 |
c_mus2("volume", 0, 30); |
158 |
c_wait(31); |
159 |
c_mus("free_all"); |
160 |
c_actortokris(); |
161 |
c_terminatekillactors(); |
162 |
} |
163 |
if (con == 50 && !i_ex(obj_cutscene_master)) |
164 |
{ |
165 |
con = 0; |
166 |
global.flag[319 ferris_scene_plot] = 2; |
167 |
room_goto(room_dw_mansion_ferris_wheel_post ); |
168 |
} |