Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_scene23a_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_mainchara.x > 240 && con == -1)
2
{
3
    con = 1;
4
    global.interact = 1;
5
    global.facing = 1;
6
}
7
if (con == 1)
8
{
9
    con = 2;
10
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
11
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
12
}
13
if (con == 2)
14
{
15
    con = 3;
16
    if (kr_actor.y > 780 || ra_actor.y > 780)
17
    {
18
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
19
        
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(kr_actor.x + 70, kr_actor.y - 50, 20);
20
        
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(21, "l");
21
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
22
        
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(kr_actor.x, kr_actor.y - 40, 20);
23
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
24
    }
25
    else
26
    {
27
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
28
        
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(kr_actor.x + 70, kr_actor.y - 10, 20);
29
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
30
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
31
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
32
    }
33
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
34
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1061);
35
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
36
}
37
if (con == 10)
38
{
39
    con = 11;
40
    
c_var_lerp_instance
c_var_lerp_instance

function
c_var_lerp_instance()
{ if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
}
(blackall, "image_alpha", 0, 1, 60);
41
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 60);
42
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
43
    
c_mus
c_mus

function
c_mus(arg0)
{
c_cmd("mus", arg0, 0, 0, 0);
}
("free_all");
44
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
45
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
46
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
47
}
48
if (con == 11 && !i_ex(obj_cutscene_master))
49
{
50
    global.flag[331 seen_ferris_scene] = 0;
51
    room_goto(room_dw_mansion_noelle_room );
52
}
53
if (con == 20)
54
{
55
    con = 21;
56
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
57
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1063);
58
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
59
}
60
if (con == 30 && !d_ex())
61
{
62
    con = 31;
63
    alarm[0]
 = 30;
gml_Object_obj_ch2_scene23a_Alarm_0.gml

con++;
64
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
65
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
66
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
67
    global.flag[319 ferris_scene_plot] = 2;
68
    global.flag[331 seen_ferris_scene] = 1;
69
}
70
if (con == 32 && !i_ex(obj_cutscene_master))
71
{
72
    con = 99;
73
    instance_create(0, 0, obj_ch2_scene24e);
74
    instance_destroy();
75
}