|
1
|
if (global.plot < 140)
|
|
2
|
{
|
|
3
|
if (con == -1 && swanboat.x >= 40)
|
|
4
|
global.facing = 1;
|
|
5
|
if (con == -1 && swanboat.x >= 136)
|
|
6
|
{
|
|
7
|
con = 1;
|
|
8
|
global.interact = 1;
|
|
9
|
swanboat.pause_x_move = true;
|
|
10
|
swanboat.sprite_index = spr_swanboat_squish;
|
|
11
|
snd_play(snd_squeaky);
|
|
12
|
swanboat.con = 99;
|
|
13
|
swanboat.active = 0;
|
|
14
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
15
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
16
|
}
|
|
17
|
if (con == 1)
|
|
18
|
{
|
|
19
|
con = 2;
|
|
20
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (60);
|
|
21
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
22
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
23
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("ralsei");
|
|
24
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face L* H-huh? There's something blocking the way...Wait for inputClose Message"\\EL* H-huh? There's something blocking the way.../%", "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0" );
|
|
25
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
26
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
27
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("u", 4, 16);
|
|
28
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (17, "r");
|
|
29
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (8);
|
|
30
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
31
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("r", 4, 8);
|
|
32
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("u", 4, 6);
|
|
33
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
34
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (5);
|
|
35
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("ralsei");
|
|
36
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face J* Maybe we can find some way to get rid of this...?Wait for inputClose Message"\\EJ* Maybe we can find some way to get rid of this...?/%", "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0" );
|
|
37
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
38
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
39
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
40
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
41
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
42
|
}
|
|
43
|
if (con == 2 && !i_ex(obj_cutscene_master))
|
|
44
|
{
|
|
45
|
con = 99;
|
|
46
|
with (obj_mainchara)
|
|
47
|
fun = 0;
|
|
48
|
with (obj_caterpillarchara)
|
|
49
|
{
|
|
50
|
follow = 1;
|
|
51
|
fun = 0;
|
|
52
|
}
|
|
53
|
global.interact = 0;
|
|
54
|
global.facing = 0;
|
|
55
|
bottom_collider = instance_create(200, 320, obj_soliddark);
|
|
56
|
bottom_collider.visible = 0;
|
|
57
|
bottom_collider.image_xscale = 6;
|
|
58
|
var swan_interact = instance_create(swanboat.x + 50, swanboat.y + 80, obj_npc_sign);
|
|
59
|
swan_interact.visible = 0;
|
|
60
|
swan_interact.image_xscale = 4;
|
|
61
|
global.plot = 140;
|
|
62
|
}
|
|
63
|
}
|
|
64
|
else if (remove_collider)
|
|
65
|
{
|
|
66
|
global.facing = 1;
|
|
67
|
remove_collider = false;
|
|
68
|
with (left_collider)
|
|
69
|
instance_destroy();
|
|
70
|
with (right_collider)
|
|
71
|
instance_destroy();
|
|
72
|
}
|