Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene21_loop_vfx_Create_0

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1
xpos = 0;
2
xoffset = 0;
3
looping_bg = instance_create(0, 0, obj_looping_tiled_area);
4
looping_bg.sprite_index = sprite_index;
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looping_bg.width = 720;
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looping_bg.depth = depth;
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looping_bg.x_scale = 1;
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looping_bg.y_scale = 1;
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auto_scroll_start = false;
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auto_scroll_stop = false;