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gml_Object_obj_ch2_scene13_Alarm_1

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1
global.currentsong[0] = snd_init("cybercity.ogg");
2
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 0.8, 0.97);
3
audio_sound_gain(global.currentsong[1], 1, 30);