Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene10_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && global.interact == 0 && global.plot < 54)
2
{
3
    global.interact = 1;
4
    global.facing = 0;
5
    con = 1;
6
}
7
if (con == 1)
8
{
9
    con = 2;
10
    growStep = 0;
11
    lerpValue = 0;
12
    time = 0;
13
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
14
    with (obj_mainchara)
15
        visible = 0;
16
    with (obj_caterpillarchara)
17
        visible = 0;
18
    kr = 0;
19
    kr_actor = instance_create(obj_mainchara.x - 100, obj_mainchara.y - 16, obj_actor);
20
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(kr, kr_actor, "kris");
21
    kr_actor.sprite_index = spr_krisr_dark;
22
    su = 1;
23
    su_actor = instance_create(obj_mainchara.x - 160, global.cinstance[0].y - 16, obj_actor);
24
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
25
    su_actor.sprite_index = spr_susie_walk_right_dw;
26
    ra = 2;
27
    ra_actor = instance_create(obj_mainchara.x - 200, global.cinstance[1].y - 16, obj_actor);
28
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ra, ra_actor, "ralsei");
29
    ra_actor.sprite_index = spr_ralsei_walk_right;
30
    qu = 3;
31
    qu_actor = instance_create(400, 100, obj_actor);
32
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
33
    qu_actor.sprite_index = spr_queen_walk_left;
34
    no = 4;
35
    no_actor = instance_create(297, 50, obj_actor);
36
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(no, no_actor, "noelledark");
37
    no_actor.sprite_index = spr_noelle_shocked_dw;
38
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
39
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
40
    ca = 5;
41
    ca_actor = instance_create(280, 10, obj_actor);
42
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ca, ca_actor, "capsule");
43
    ca_actor.sprite_index = spr_cutscene_09_capsule_1;
44
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ca);
45
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
46
    sw = 6;
47
    sw_actor = instance_create(240, -160, obj_actor);
48
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(sw, sw_actor, "swatchling");
49
    sw_actor.sprite_index = spr_swatchling_cannonball;
50
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
51
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
52
    pb = 7;
53
    pb_actor = instance_create(290, -160, obj_actor);
54
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(pb, pb_actor, "plattertop");
55
    pb_actor.sprite_index = spr_cutscene_10_platter_bottom;
56
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pb);
57
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
58
    pt = 8;
59
    pt_actor = instance_create(290, -160, obj_actor);
60
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(pt, pt_actor, "platterbottom");
61
    pt_actor.sprite_index = spr_cutscene_10_platter_top;
62
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pt);
63
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
64
    ar = 9;
65
    ar_actor = instance_create(290, -200, obj_actor);
66
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ar, ar_actor, "arcade");
67
    ar_actor.sprite_index = spr_cutscene_10_arcade_off;
68
    ar_actor.image_yscale = 0.25;
69
    ar_actor.depthbonus = 2000;
70
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
71
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
72
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
73
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "pause_music", true);
74
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(25);
75
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("initloop", "queen.ogg", 0);
76
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
77
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
78
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Noelle Honey Become My Willing Peon And I Will Free YouWait for input
"\\E0* Noelle Honey Become My Willing Peon And I Will Free You/", "obj_ch2_scene10_slash_Step_0_gml_97_0"
);
79
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 0* All You Have To Do Is Hit Yes On The Peon Release FormWait for input
"\\E0* All You Have To Do Is Hit Yes On The Peon Release Form/", "obj_ch2_scene10_slash_Step_0_gml_98_0"
);
80
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("noelle", "C");
81
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face C* I.Delay 11.. I'm scared...Wait for input
"\\EC* I^1... I'm scared.../", "obj_ch2_scene10_slash_Step_0_gml_100_0"
);
82
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "1");
83
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* Oh Have You Never Signed A Form BeforeWait for input
"\\E1* Oh Have You Never Signed A Form Before/", "obj_ch2_scene10_slash_Step_0_gml_102_0"
);
84
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("noelle", "E");
85
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face E* No!!Delay 11 It's everything else that's scary!!Wait for input
"\\EE* No!^1! It's everything else that's scary!!/", "obj_ch2_scene10_slash_Step_0_gml_104_0"
);
86
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "D");
87
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Please Abort Your Sadness ProtocolWait for input
"\\ED* Please Abort Your Sadness Protocol/", "obj_ch2_scene10_slash_Step_0_gml_106_0"
);
88
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* I Told You Being A Peon Will Be CoolWait for inputClose Message
"\\E1* I Told You Being A Peon Will Be Cool/%", "obj_ch2_scene10_slash_Step_0_gml_107_0"
);
89
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
90
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
91
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 12, 25);
92
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
93
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 12, 20);
94
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
95
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 12, 20);
96
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
97
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
98
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(159, 117, 5);
99
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
100
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(110, 150, 5);
101
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
102
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
103
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Noelle!Wait for input
"\\EJ* Noelle!/", "obj_ch2_scene10_slash_Step_0_gml_124_0"
);
104
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("noelle", "B");
105
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* S...Delay 11 Susie!? Kris...!?Wait for input
"\\EB* S..^1. Susie!? Kris...!?/", "obj_ch2_scene10_slash_Step_0_gml_126_0"
);
106
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "2");
107
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Don't worry,Delay 11 we won't let your face get roboticized!Wait for inputClose Message
"\\E2* Don't worry^1, we won't let your face get roboticized!/%", "obj_ch2_scene10_slash_Step_0_gml_128_0"
);
108
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
109
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
110
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
111
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
112
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("noelle");
113
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face E* THAT'S...Delay 11 SOMETHING THEY'RE GOING TO DO!?Wait for input
"\\EE* THAT'S..^1. SOMETHING THEY'RE GOING TO DO!?/", "obj_ch2_scene10_slash_Step_0_gml_135_0"
);
114
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "P");
115
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face P* Whoops,Delay 11 thought,Delay 11 uh,Delay 11 you knew that.Wait for inputClose Message
"\\EP* Whoops^1, thought^1, uh^1, you knew that./%", "obj_ch2_scene10_slash_Step_0_gml_137_0"
);
116
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
117
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
118
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
119
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
120
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
121
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
122
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face F* Oh Dear That Was Supposed To Be A SurpriseWait for inputClose Message
"\\EF* Oh Dear That Was Supposed To Be A Surprise/%", "obj_ch2_scene10_slash_Step_0_gml_145_0"
);
123
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
124
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
125
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
126
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
127
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
128
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Oh WellWait for inputClose Message
"\\E0* Oh Well/%", "obj_ch2_scene10_slash_Step_0_gml_152_0"
);
129
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
130
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
131
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_queen_armup);
132
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_swing);
133
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
134
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_noelle_scared);
135
    
c_animate
c_animate

function
c_animate(arg0, arg1, arg2)
{
c_cmd("animate", arg0, arg1, arg2, 0);
}
(0, 8, 0.5);
136
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(8);
137
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
138
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("u", 30, 30);
139
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ca);
140
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("u", 30, 30);
141
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(8);
142
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
143
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
144
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
145
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
146
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
147
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
148
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
149
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
150
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(14);
151
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
152
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face R* W-wait--!!Wait for inputClose Message
"\\ER* W-wait--!!/%", "obj_ch2_scene10_slash_Step_0_gml_174_0"
);
153
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
154
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
155
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("u", 16, 5);
156
    
c_waittalk
c_waittalk

function
c_waittalk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
157
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
158
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
159
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
160
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
161
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
162
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
163
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
164
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
165
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
166
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
167
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
168
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 3* It Is Quite TroublingWait for input
"\\E3* It Is Quite Troubling/", "obj_ch2_scene10_slash_Step_0_gml_192_0"
);
169
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face F* A Peon Must Be "Willing" To Assist Me In World DominationWait for input
"\\EF* A Peon Must Be \"Willing\" To Assist Me In World Domination/", "obj_ch2_scene10_slash_Step_0_gml_193_0"
);
170
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 5* If Only She Had Fellow Peons To Encourage HerWait for input
"\\E5* If Only She Had Fellow Peons To Encourage Her/", "obj_ch2_scene10_slash_Step_0_gml_194_0"
);
171
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "K");
172
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* ...Delay 11 So?Wait for inputClose Message
"\\EK* ..^1. So?/%", "obj_ch2_scene10_slash_Step_0_gml_196_0"
);
173
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
174
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
175
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
176
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
177
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_queen_walk_left);
178
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.5);
179
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("l", 6, 8);
180
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
181
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
182
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
183
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
184
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* So LikeWait for input
"\\ED* So Like/", "obj_ch2_scene10_slash_Step_0_gml_209_0"
);
185
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* You "Guys"Wait for input
"\\E9* You \"Guys\"/", "obj_ch2_scene10_slash_Step_0_gml_210_0"
);
186
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* HeyWait for input
"\\E1* Hey/", "obj_ch2_scene10_slash_Step_0_gml_211_0"
);
187
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Are You LikeWait for input
"\\ED* Are You Like/", "obj_ch2_scene10_slash_Step_0_gml_212_0"
);
188
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* ...Wait for input
"\\E1* .../", "obj_ch2_scene10_slash_Step_0_gml_213_0"
);
189
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Doing Anything Right NowWait for input
"\\ED* Doing Anything Right Now/", "obj_ch2_scene10_slash_Step_0_gml_214_0"
);
190
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "W");
191
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* We aren't going to help you!!Wait for inputClose Message
"* We aren't going to help you!!/%", "obj_ch2_scene10_slash_Step_0_gml_216_0"
);
192
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
193
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
194
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
195
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 6* Understood. Mind-Changing Protocol NecessitatedWait for inputClose Message
"\\E6* Understood. Mind-Changing Protocol Necessitated/%", "obj_ch2_scene10_slash_Step_0_gml_221_0"
);
196
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
197
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
198
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
199
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_queen_walk_left);
200
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.5);
201
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("r", 10, 10);
202
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
203
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
204
    
c_waittalk
c_waittalk

function
c_waittalk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
205
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
206
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
207
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(270, 120, 20, 15);
208
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
209
    
c_shake
c_shake

function
c_shake()
{
c_cmd("shake", 0, 0, 0, 0);
}
();
210
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_impact);
211
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
212
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
213
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 3);
214
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_shock_r);
215
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
216
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
217
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(ra_actor, 0, 6);
218
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
219
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 3);
220
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_hurt);
221
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
222
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
223
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 4);
224
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.5);
225
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
226
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_hurt);
227
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, -40, -30);
228
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
229
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
230
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(3);
231
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
232
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
233
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
234
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(27);
235
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
236
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, -14, -22);
237
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
238
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_cannonball_prepare);
239
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(2);
240
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pt);
241
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
242
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(-501);
243
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(290, 20, 20, 15);
244
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pb);
245
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(290, 20, 20, 15);
246
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
247
    
c_shake
c_shake

function
c_shake()
{
c_cmd("shake", 0, 0, 0, 0);
}
();
248
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
249
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pt);
250
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
251
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
252
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
253
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_impact);
254
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
255
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
256
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 2);
257
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_shock_r);
258
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
259
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
260
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(ra_actor, 0, 6);
261
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
262
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 2);
263
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_hurt);
264
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
265
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
266
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 3);
267
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.5);
268
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(3);
269
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
270
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
271
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
272
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(27);
273
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
274
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_hurt);
275
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
276
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
277
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
278
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(-502);
279
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, 14, 22);
280
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
281
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 14, 7);
282
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
283
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.5);
284
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 2, 7);
285
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(7);
286
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
287
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
288
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
289
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
290
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pt);
291
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(pt_actor, 0, 145);
292
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(x, y, 5, 15);
293
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pb);
294
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(pb_actor, 0, 145);
295
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(x, y, 5, 15);
296
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
297
    
c_shake
c_shake

function
c_shake()
{
c_cmd("shake", 0, 0, 0, 0);
}
();
298
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_impact);
299
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
300
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
301
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
302
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(90000);
303
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, -14, -22);
304
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
305
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_cannonball_prepare);
306
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(2);
307
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pt);
308
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("u", 40, 60);
309
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
310
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
311
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(95000);
312
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
313
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(pb_actor, 32, 45);
314
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
315
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
316
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
317
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
318
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
319
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_jump);
320
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
321
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
322
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(sw);
323
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_spared);
324
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, 18, 22);
325
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
326
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
327
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_swatchling_cannonball);
328
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, 18, 20);
329
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
330
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(sw_actor, 0, -300);
331
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(x, y, 20, 10);
332
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_jump);
333
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
334
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
335
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(1);
336
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(pb);
337
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
338
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(100000);
339
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
340
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
341
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_arcade_on);
342
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_item);
343
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
344
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
345
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
346
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(307, 151, 24);
347
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
348
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
349
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(255, 175, 28);
350
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
351
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
352
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(89, 175, 15);
353
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(345, 175, 32);
354
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
355
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
356
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
357
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
358
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
359
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
360
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
361
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
362
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
363
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
364
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
365
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
366
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
367
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
368
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
369
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 6* A giant arcade game!?Wait for input
"\\E6* A giant arcade game!?/", "obj_ch2_scene10_slash_Step_0_gml_413_0"
);
370
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "1");
371
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* I Shall Humiliate You At: A Simple Children's DiversionWait for input
"\\E1* I Shall Humiliate You At: A Simple Children's Diversion/", "obj_ch2_scene10_slash_Step_0_gml_415_0"
);
372
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face C* With Your Self-Esteem EradicatedWait for inputClose Message
"\\EC* With Your Self-Esteem Eradicated/%", "obj_ch2_scene10_slash_Step_0_gml_416_0"
);
373
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
374
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
375
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_arcade_laugh);
376
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
377
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
378
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_queen_ohoho_standing);
379
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
380
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
381
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* There Will Be No Choice But To Serve MeWait for inputClose Message
"\\E7* There Will Be No Choice But To Serve Me/%", "obj_ch2_scene10_slash_Step_0_gml_427_0"
);
382
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
383
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
384
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ar);
385
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_arcade_on);
386
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
387
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
388
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_queen_walk_left);
389
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
390
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
391
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
392
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
393
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 5* The hell!? I've never played this one before...!Wait for inputClose Message
"\\E5* The hell!? I've never played this one before...!/%", "obj_ch2_scene10_slash_Step_0_gml_442_0"
);
394
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
395
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
396
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
397
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
398
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
399
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* But Kris is quite good at games,Delay 11 aren't they?Wait for inputClose Message
"\\E2* But Kris is quite good at games^1, aren't they?/%", "obj_ch2_scene10_slash_Step_0_gml_449_0"
);
400
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
401
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
402
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
403
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
404
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
405
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Oh yeah. Kris,Delay 11 forgot you were a nerd. Show her!!Wait for inputClose Message
"\\E2* Oh yeah. Kris^1, forgot you were a nerd. Show her!!/%", "obj_ch2_scene10_slash_Step_0_gml_456_0"
);
406
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
407
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
408
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
409
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 6, 7);
410
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
411
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("d", 6, 8);
412
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
413
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
414
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
415
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
416
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
417
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
418
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
419
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
420
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
421
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
422
}
423
if (con == 2 && customcon == 1 && morphDone == 0)
424
{
425
    time++;
426
    if (growStep == 0)
427
    {
428
        lerpValue = ease_out_elastic(time, 0, 1, 20);
429
        lerpValue2 = ease_out_elastic(time, 0, 1, 15);
430
        yScale = lerp(0.25, 2, lerpValue);
431
        xScale = lerp(1, 2, lerpValue2);
432
        ar_actor.image_yscale = yScale;
433
        ar_actor.image_xscale = xScale;
434
        if (lerpValue == 1)
435
        {
436
            customcon = 0;
437
            morphDone = 1;
438
            
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
439
        }
440
    }
441
}
442
if (con == 2 && customcon == 1 && morphDone == 1)
443
{
444
    su_npc = instance_create(su_actor.x, su_actor.y, obj_npc_facing);
445
    with (su_actor)
446
        instance_destroy();
447
    ra_npc = instance_create(ra_actor.x, ra_actor.y, obj_npc_facing);
448
    with (ra_actor)
449
        instance_destroy();
450
    qu_npc = instance_create(qu_actor.x, qu_actor.y, obj_npc_facing);
451
    with (qu_actor)
452
        instance_destroy();
453
    ar_npc = instance_create(ar_actor.x, ar_actor.y, obj_npc_sign);
454
    ar_npc.sprite_index = spr_cutscene_10_arcade_on;
455
    ar_npc.depthbonus = ar_actor.depthbonus;
456
    ar_npc.image_yscale = ar_actor.image_yscale;
457
    ar_npc.image_xscale = ar_actor.image_xscale;
458
    ar_npc.depth = ar_actor.depth;
459
    with (ar_actor)
460
        instance_destroy();
461
    pb_marker = instance_create(pb_actor.x, pb_actor.y, obj_marker);
462
    pb_marker.image_yscale = 2;
463
    pb_marker.image_xscale = 2;
464
    pb_marker.sprite_index = pb_actor.sprite_index;
465
    pb_marker.depth = pb_actor.depth;
466
    customcon = 0;
467
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
468
}
469
if (con == 2)
470
{
471
    if (!instance_exists(obj_cutscene_master))
472
    {
473
        global.interact = 0;
474
        global.plot = 33;
475
        con = 3;
476
        forcefield_left = instance_create(20, 120, obj_forcefield);
477
        forcefield_left.image_xscale = 2;
478
        forcefield_left.image_yscale = 8;
479
        forcefield_left.depth = 80000;
480
        forcefield_right = instance_create(580, 120, obj_forcefield);
481
        forcefield_right.image_xscale = 2;
482
        forcefield_right.image_yscale = 8;
483
        forcefield_right.depth = 8000;
484
    }
485
}
486
if (con == 4)
487
{
488
    con = 5;
489
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
490
    with (obj_mainchara)
491
        visible = 0;
492
    with (su_npc)
493
        visible = 0;
494
    with (ra_npc)
495
        visible = 0;
496
    with (qu_npc)
497
        visible = 0;
498
    kr = 0;
499
    kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
500
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(kr, kr_actor, "kris");
501
    kr_actor.sprite_index = spr_krisu_dark;
502
    su = 1;
503
    su_actor = instance_create(su_npc.x, su_npc.y, obj_actor);
504
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
505
    su_actor.sprite_index = spr_susie_walk_up_dw;
506
    ra = 2;
507
    ra_actor = instance_create(ra_npc.x, ra_npc.y, obj_actor);
508
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ra, ra_actor, "ralsei");
509
    ra_actor.sprite_index = spr_ralsei_walk_up;
510
    qu = 3;
511
    qu_actor = instance_create(qu_npc.x, qu_npc.y, obj_actor);
512
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
513
    qu_actor.sprite_index = spr_queen_walk_left;
514
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
515
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(271, 144, 10);
516
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
517
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
518
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
519
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
520
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* You tried to use the arcade machine.Wait for inputClose Message
"* You tried to use the arcade machine./%", "obj_ch2_scene10_slash_Step_0_gml_586_0"
);
521
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
522
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
523
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_krisb_defeat);
524
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
525
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
526
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_grab);
527
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
528
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
529
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* (You weren't tall or strong enough to use the controls...)Wait for inputClose Message
"* (You weren't tall or strong enough to use the controls...)/%", "obj_ch2_scene10_slash_Step_0_gml_595_0"
);
530
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
531
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
532
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
533
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
534
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
535
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
536
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
537
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
538
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* Self-Esteem Eradication CompleteWait for input
"\\EC* Self-Esteem Eradication Complete/", "obj_ch2_scene10_slash_Step_0_gml_611_0"
);
539
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face C* Running Laughing ProtocolWait for inputClose Message
"\\EC* Running Laughing Protocol/%", "obj_ch2_scene10_slash_Step_0_gml_612_0"
);
540
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
541
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
542
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
543
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_queen_ohoho_standing);
544
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
545
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_queen_laugh_1);
546
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
547
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face P* Ha Ha Ha Ha Ha Ha Ha Ha Ha HaWait for inputClose Message
"\\EP* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha/%", "obj_ch2_scene10_slash_Step_0_gml_620_0"
);
548
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
549
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
550
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
551
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
552
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
553
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
554
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
555
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
556
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Uh...Delay 11 ummm...Delay 11 it's ok,Delay 11 Kris...Delay 11 err...Delay 11 I'm short,Delay 11 too...Wait for input
"\\EQ* Uh..^1. ummm..^1. it's ok^1, Kris..^1. err..^1. I'm short^1, too.../", "obj_ch2_scene10_slash_Step_0_gml_630_0"
);
557
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* K...Delay 11 Kris...!!Delay 11 Wait,Delay 11 I have an idea!!Wait for inputClose Message
"\\EK* K..^1. Kris...!^1! Wait^1, I have an idea!!/%", "obj_ch2_scene10_slash_Step_0_gml_631_0"
);
558
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
559
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
560
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
561
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
562
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
563
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(2);
564
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("u", 8, 9);
565
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(4);
566
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
567
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
568
    
c_autofacing
c_autofacing

function
c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
}
(0);
569
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 8, 6);
570
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10.875);
571
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
572
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
573
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
574
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
575
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
576
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
577
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Kris,Delay 11 if we can combine our powers,Delay 11 then...Wait for input
"\\EJ* Kris^1, if we can combine our powers^1, then.../", "obj_ch2_scene10_slash_Step_0_gml_653_0"
);
578
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face H* Look!!Delay 11 I'll show you what I've been practicing!!Wait for inputClose Message
"\\EH* Look!^1! I'll show you what I've been practicing!!/%", "obj_ch2_scene10_slash_Step_0_gml_654_0"
);
579
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
580
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
581
    
c_delaycmd4
c_delaycmd4

function
c_delaycmd4(arg0, arg1, arg2, arg3, arg4, arg5)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, arg3, arg4, arg5);
}
(20, "fadeout", 20, 16777215, 0, 0);
582
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_great_shine);
583
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
584
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
585
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(335, 141);
586
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
587
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_ralsei_stool);
588
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(275, 139);
589
    
c_fadein
c_fadein

function
c_fadein(arg0)
{
c_cmd("fadeout", -arg0, 0, 0, 0);
}
(15);
590
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(2);
591
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_badexplosion);
592
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
593
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face H* Magical Stool Forme R!!Wait for input
"\\EH* \\cYMagical Stool Forme R\\cW!!/", "obj_ch2_scene10_slash_Step_0_gml_670_0"
);
594
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "2");
595
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Now we're talking!!Delay 11 Arright Kris,Delay 11 leave it to me!!Wait for inputClose Message
"\\E2* Now we're talking!^1! Arright Kris^1, leave it to me!!/%", "obj_ch2_scene10_slash_Step_0_gml_672_0"
);
596
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
597
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
598
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
599
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(385, 125, 15);
600
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
601
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
602
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
603
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
604
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
605
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Put your arms out!!Wait for inputClose Message
"\\E2* Put your arms out!!/%", "obj_ch2_scene10_slash_Step_0_gml_683_0"
);
606
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
607
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
608
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
609
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
610
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_kris_t_pose);
611
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
612
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(282, 180, 15);
613
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
614
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
615
    
c_script_instance
c_script_instance

function
c_script_instance()
{ if (argument_count == 3)
c_cmd_x("script", argument[0], argument[1], argument[2], -3.14, -3.14, -3.14);
if (argument_count == 4)
c_cmd_x("script", argument[0], argument[1], argument[2], argument[3], -3.14, -3.14);
if (argument_count == 5)
c_cmd_x("script", argument[0], argument[1], argument[2], argument[3], argument[4], -3.14);
if (argument_count == 6)
c_cmd_x("script", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
}
(su_actor, scr_afterimage, 3);
616
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
617
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
618
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(272, -100);
619
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(16);
620
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_susie_t_pose);
621
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(272, 160, 30);
622
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
623
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_equip);
624
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
625
    
c_script_instance_stop
c_script_instance_stop

function
c_script_instance_stop(arg0, arg1)
{
c_cmd_x("script", arg0, arg1, -10, 0, 0, 0);
}
(su_actor, scr_afterimage);
626
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
627
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
628
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
629
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_susie_kris_t_pose_front);
630
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(1);
631
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
632
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_grab);
633
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
634
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(2);
635
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_shineselect);
636
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
637
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
638
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Power Beast Forme S!!Wait for inputClose Message
"\\E2* \\cYPower Beast Forme S\\c0!!/%", "obj_ch2_scene10_slash_Step_0_gml_715_0"
);
639
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
640
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
641
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
642
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Move your arms and I'll move 'em with ya!Wait for input
"\\E2* Move your arms and I'll move 'em with ya!/", "obj_ch2_scene10_slash_Step_0_gml_720_0"
);
643
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Let's go!!Wait for inputClose Message
"\\E2* Let's go!!/%", "obj_ch2_scene10_slash_Step_0_gml_721_0"
);
644
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
645
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
646
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(335, 94);
647
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
648
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_queen_walk_left);
649
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
650
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
651
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
652
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_susie_kris_t_pose_back);
653
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(255, 113, 20, 15);
654
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
655
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_splat);
656
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
657
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
658
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_ralsei_splat);
659
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(245, 183);
660
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
661
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
662
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* IncredibleWait for input
"* Incredible/", "obj_ch2_scene10_slash_Step_0_gml_741_0"
);
663
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Your Transformation Is Combining All Your Weak PointsWait for input
"\\ED* Your Transformation Is Combining All Your Weak Points/", "obj_ch2_scene10_slash_Step_0_gml_742_0"
);
664
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* Self-Esteem Crushing Efficiency 300% And RisingWait for inputClose Message
"\\E1* Self-Esteem Crushing Efficiency 300`% And Rising/%", "obj_ch2_scene10_slash_Step_0_gml_743_0"
);
665
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
666
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
667
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
668
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
669
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Commence Virtual CombatWait for inputClose Message
"\\E7* Commence Virtual Combat/%", "obj_ch2_scene10_slash_Step_0_gml_748_0"
);
670
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
671
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
672
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 15);
673
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
674
    
c_mus
c_mus

function
c_mus(arg0)
{
c_cmd("mus", arg0, 0, 0, 0);
}
("free");
675
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
676
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
677
}
678
if (con == 10)
679
{
680
    con = 11;
681
    if (i_ex(obj_npc_sign))
682
    {
683
        with (obj_npc_sign)
684
            instance_destroy();
685
        ar_npc = -4;
686
    }
687
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
688
    with (obj_mainchara)
689
        visible = 0;
690
    with (global.cinstance[0])
691
        visible = 0;
692
    with (global.cinstance[1])
693
        visible = 0;
694
    kr = 0;
695
    kr_actor = instance_create(261, 143, obj_actor);
696
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(kr, kr_actor, "kris");
697
    kr_actor.sprite_index = spr_krisu_dark;
698
    su = 1;
699
    su_actor = instance_create(282, 143, obj_actor);
700
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
701
    su_actor.sprite_index = spr_susie_walk_up_dw;
702
    ra = 2;
703
    ra_actor = instance_create(231, 147, obj_actor);
704
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ra, ra_actor, "ralsei");
705
    ra_actor.sprite_index = spr_ralsei_walk_up;
706
    qu = 3;
707
    qu_actor = instance_create(325, 90, obj_actor);
708
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
709
    qu_actor.sprite_index = spr_queen_walk_up;
710
    ar_npc = instance_create(322, 190, obj_npc_sign);
711
    ar_npc.sprite_index = spr_cutscene_10_arcade_on;
712
    ar_npc.depthbonus = 2000;
713
    ar_npc.image_yscale = 2;
714
    ar_npc.image_xscale = 2;
715
    ar_npc.depth = kr_actor.depth + 5;
716
    pb_marker = instance_create(290, 145, obj_marker);
717
    pb_marker.image_yscale = 2;
718
    pb_marker.image_xscale = 2;
719
    pb_marker.sprite_index = spr_cutscene_10_platter_bottom;
720
    pb_marker.depth = ar_npc.depth + 5000;
721
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
722
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_explosion_8bit);
723
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
724
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
725
    
c_autofacing
c_autofacing

function
c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
}
(0);
726
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 16, 2);
727
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
728
    
c_autofacing
c_autofacing

function
c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
}
(0);
729
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 16, 2);
730
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
731
    
c_autofacing
c_autofacing

function
c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
}
(0);
732
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 16, 2);
733
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
734
    
c_autofacing
c_autofacing

function
c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
}
(0);
735
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 22, 2);
736
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
737
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
738
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
739
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
740
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
741
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
742
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
743
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
744
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
745
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Heh,Delay 11 thought you could beat US!?Wait for inputClose Message
"\\EQ* Heh^1, thought you could beat US!?/%", "obj_ch2_scene10_slash_Step_0_gml_845_0"
);
746
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
747
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
748
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("initloop", "queen.ogg", 0);
749
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
750
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
751
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_queen_ohoho_standing);
752
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
753
    
c_arg_objectxy
c_arg_objectxy

function
c_arg_objectxy(arg0, arg1, arg2)
{
c_cmd("arg_objectxy", arg0, arg1, arg2, 0);
}
(qu_actor, 20, 0);
754
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(x, y);
755
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
756
}
757
if (con == 13 && customcon == 0)
758
{
759
    con = 14;
760
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
761
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(kr, kr_actor, "kris");
762
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
763
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(ra, ra_actor, "ralsei");
764
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
765
    if (global.choice == 0)
766
    {
767
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
768
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_right_blush);
769
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
770
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* B...Delay 11 Bosom...?Wait for inputClose Message
"\\ED* B..^1. Bosom...?/%", "obj_ch2_scene10_slash_Step_0_gml_879_0"
);
771
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
772
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
773
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
774
        
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
775
        
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
776
        
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
777
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
778
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
779
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* It Means TityWait for input
"\\E1* It Means Tity/", "obj_ch2_scene10_slash_Step_0_gml_888_0"
);
780
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "H");
781
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* WE KNOW WHAT IT MEANS!!!Wait for input
"* WE KNOW WHAT IT MEANS!!!/", "obj_ch2_scene10_slash_Step_0_gml_890_0"
);
782
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 5* We aren't helping you!!!Wait for input
"\\E5* We aren't helping you!!!/", "obj_ch2_scene10_slash_Step_0_gml_891_0"
);
783
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "C");
784
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Understood,Delay 11 Preference Settings Set To PerishWait for inputClose Message
"* Understood^1, Preference Settings Set To Perish/%", "obj_ch2_scene10_slash_Step_0_gml_893_0"
);
785
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
786
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
787
        
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 40);
788
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
789
        
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("u", 16, 2.857);
790
        
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 16, 18.4375);
791
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
792
    }
793
    if (global.choice == 1)
794
    {
795
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
796
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face H* (...Delay 11 the hell did you say that so enthusiastically!?)Wait for input
"\\EH* (..^1. the hell did you say that so enthusiastically!?)/", "obj_ch2_scene10_slash_Step_0_gml_908_0"
);
797
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "2");
798
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Err,Delay 11 Queen...Delay 11 aren't there any other options?Wait for inputClose Message
"\\E2* Err^1, Queen..^1. aren't there any other options?/%", "obj_ch2_scene10_slash_Step_0_gml_910_0"
);
799
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
800
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
801
        
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
802
        
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
803
        
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
804
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
805
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
806
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* Yes...Delay 11 You Can Also: Mega-PerishWait for input
"\\E9* Yes..^1. You Can Also: Mega-Perish/", "obj_ch2_scene10_slash_Step_0_gml_918_0"
);
807
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", 4);
808
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Yeah,Delay 11 uh,Delay 11 no. Perishing...Delay 11 bites.Wait for input
"* Yeah^1, uh^1, no. Perishing..^1. bites./", "obj_ch2_scene10_slash_Step_0_gml_920_0"
);
809
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "Q");
810
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* You Could Say It: Mega-BytesWait for input
"* You Could Say It: Mega-Bytes/", "obj_ch2_scene10_slash_Step_0_gml_922_0"
);
811
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "H");
812
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face H* Would you get out of here already!?!?Wait for input
"\\EH* Would you get out of here already!?!?/", "obj_ch2_scene10_slash_Step_0_gml_924_0"
);
813
        
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", "C");
814
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Understood. Preference Settings Set To "Perish"Wait for inputClose Message
"* Understood. Preference Settings Set To \"Perish\"/%", "obj_ch2_scene10_slash_Step_0_gml_926_0"
);
815
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
816
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
817
        
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 40);
818
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
819
        
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
820
        
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("u", 16, 2.857);
821
        
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 16, 18.4375);
822
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
823
    }
824
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
825
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face H* C'mon,Delay 11 let's go after her!Wait for inputClose Message
"\\EH* C'mon^1, let's go after her!/%", "obj_ch2_scene10_slash_Step_0_gml_940_0"
);
826
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
827
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
828
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
829
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
830
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
831
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
832
}
833
if (con == 5 && customcon == 1)
834
{
835
    if (specialTimer < 60)
836
    {
837
        specialDraw = 1;
838
        specialTimer++;
839
    }
840
    else
841
    {
842
        specialDraw = 0;
843
        customcon = 0;
844
        specialTimer = 0;
845
        con = 6;
846
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
847
    }
848
}
849
if (con == 6 && customcon == 1)
850
{
851
    if (specialTimer == 0)
852
    {
853
        animeBG = instance_create(0, 0, obj_anime_bg_controller);
854
        animeBG.image_alpha = 0;
855
        kr_actor.depth = 15;
856
        animeBG.depth = 19;
857
        specialTimer = 1;
858
    }
859
    if (animeBG.image_alpha >= 1)
860
    {
861
        specialTimer = 0;
862
        customcon = 0;
863
        con = 7;
864
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
865
    }
866
    else
867
    {
868
        animeBG.image_alpha += 0.05;
869
    }
870
}
871
if (con == 7 && customcon == 1)
872
{
873
    bgAlpha = clamp(bgAlpha - 0.1, 0, 1);
874
    animeBG.image_alpha -= 0.1;
875
    if (animeBG.image_alpha <= 0)
876
    {
877
        with (animeBG)
878
            instance_destroy();
879
        ar_npc.depthbonus = 3000;
880
        pb_marker.depth = 99999;
881
        ra_actor.depthbonus = 450;
882
        customcon = 0;
883
        specialTimer = 0;
884
        con = 8;
885
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
886
    }
887
}
888
if (con == 8 && customcon == 0)
889
{
890
    if (!instance_exists(obj_cutscene_master))
891
    {
892
        global.plot = 54;
893
        con = 20;
894
        customcon = 0;
895
    }
896
    else
897
    {
898
        kr_x_save = kr_actor.x;
899
        kr_y_save = kr_actor.y;
900
        su_x_save = su_actor.x;
901
        su_y_save = su_actor.y;
902
        ra_x_save = ra_actor.x;
903
        ra_y_save = ra_actor.y;
904
    }
905
}
906
if (con == 20)
907
{
908
    con = 9;
909
    with (obj_mainchara)
910
        visible = 0;
911
    with (global.cinstance[0])
912
        visible = 0;
913
    with (global.cinstance[1])
914
        visible = 0;
915
    ra_actor = instance_create(ra_x_save, ra_y_save, obj_marker);
916
    ra_actor.sprite_index = spr_cutscene_10_ralsei_splat;
917
    ra_actor.image_xscale = 2;
918
    ra_actor.image_yscale = 2;
919
    kr_actor = instance_create(su_x_save, su_y_save, obj_marker);
920
    kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back;
921
    kr_actor.image_xscale = 2;
922
    kr_actor.image_yscale = 2;
923
    su_actor = instance_create(su_x_save, su_y_save, obj_marker);
924
    su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back;
925
    su_actor.image_xscale = 2;
926
    su_actor.image_yscale = 2;
927
    ra_actor.depth = su_actor.depth + 1;
928
    qu_actor = instance_create(335, 90, obj_marker);
929
    qu_actor.sprite_index = spr_queen_walk_up;
930
    qu_actor.image_xscale = 2;
931
    qu_actor.image_yscale = 2;
932
    qu_actor.image_speed = 0;
933
    instance_create(x, y, obj_ch2_scene10_arcade_bg);
934
}
935
if (con == 11 && customcon == 1 && !i_ex(obj_battlecontroller))
936
{
937
    if (specialDraw == 0)
938
    {
939
        explosion_marker = instance_create(ar_npc.x, ar_npc.y - 90, obj_marker);
940
        explosion_marker.image_yscale = 4;
941
        explosion_marker.image_xscale = 4;
942
        explosion_marker.depth = qu_actor.depth + 1;
943
        explosion_marker.sprite_index = spr_vector_explosion;
944
        explosion_marker.image_speed = 0.1333;
945
        specialDraw = 69;
946
        con = 12;
947
        customcon = 0;
948
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
949
    }
950
}
951
if (con == 12 && customcon == 1)
952
{
953
    if (specialDraw == 70)
954
    {
955
        global.msc = 1014;
956
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(
* You really didn't want to throw it away.Wait for input
"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(
* Throw it away anyway?Wait for input
"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(
Choice type 2
"\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2) msgsetloc(0,
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break; case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1; snd_play(snd_bageldefeat); global.msg[0] = stringsetloc(
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(
* It broke into pieces.Wait for input
"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(
* You felt bitter.Wait for inputClose Message
"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) global.item[i] = 0; for (i = 0; i < 48; i += 1) { global.armor[i] = 0; global.weapon[i] = 0; } } else { global.msg[0] = stringsetloc(
* You felt a feeling of relief.Wait for inputClose Message
"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
} break; case 100: global.msg[0] = stringsetloc(
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
"\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_47_0"
);
break; case 101: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break; case 102: global.msg[0] = stringsetloc(
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
"\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_65_0"
);
break; case 103: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break; case 104: global.msg[0] = stringsetloc(
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(
Face 2* YOU'LL do our project.Wait for input
"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(
* How's that sound?

Good BadChoice type 1
"* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_86_0"
);
break; case 105: global.msg[0] = stringsetloc(
Close MessageClose Message
" %%", "scr_text_slash_scr_text_gml_90_0"
);
break; case 110: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0) { global.msg[0] = stringsetloc(
* (There's something glowing inside.)Wait for input
"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(
* (Take it?)Wait for input
"* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc(
Choice type 2
" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
} else { global.msg[0] = stringsetloc(
* (It's dark inside.)Wait for inputClose Message
"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
} break; case 111: ...
(global.msc);
957
        mydialoguer = instance_create(0, 0, obj_dialoguer);
958
        specialDraw = 71;
959
    }
960
    if (!instance_exists(obj_dialoguer))
961
    {
962
        con = 13;
963
        customcon = 0;
964
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
965
    }
966
}
967
if (specialDraw == 69)
968
{
969
    if (explosion_marker.image_index > 0 && ar_npc.sprite_index == spr_cutscene_10_arcade_on)
970
    {
971
        ar_npc.sprite_index = spr_cutscene_10_arcade_rubble;
972
        ar_npc.y = 200;
973
    }
974
    explosiontimer++;
975
    if (explosiontimer == 32)
976
    {
977
        with (explosion_marker)
978
            instance_destroy();
979
        specialDraw = 70;
980
    }
981
}
982
if (con == 15)
983
{
984
    if (instance_exists(obj_musicer_cyber))
985
    {
986
        with (obj_musicer_cyber)
987
            instance_destroy();
988
    }
989
    instance_create(x, y, obj_musicer_cyber);
990
    con = 16;
991
    instance_destroy();
992
}
993
if (con == 14 && customcon == 0)
994
{
995
    if (!instance_exists(obj_cutscene_master))
996
    {
997
        global.interact = 0;
998
        global.plot = 55;
999
        con = 15;
1000
        instance_create(458, 127, obj_savepoint);
1001
        snd_free_all();
1002
        instance_destroy(forcefield_left);
1003
        instance_destroy(forcefield_right);
1004
        if (i_ex(obj_npc_facing))
1005
        {
1006
            with (obj_npc_facing)
1007
                instance_destroy();
1008
        }
1009
    }
1010
}
1011
if (pause_music)
1012
{
1013
    pause_music = false;
1014
    snd_free_all();
1015
}