Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene10_arcade_fg_Draw_0

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1
timer++;
2
image_alpha -= 0.05;
3
draw_set_alpha(image_alpha);
4
draw_rectangle_color(0, 0, 9999, 9999, c_black, c_black, c_black, c_black, 0);
5
draw_set_alpha(1);
6
if (timer == 12)
7
{
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    with (o_boxingqueen)
9
    {
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        snd_pause(global.currentsong[1]);
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        boxing_game_music = snd_init("boxing_game.ogg");
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        mus_loop(boxing_game_music);
13
    }
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}
15
if (timer == 30)
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    instance_destroy();