1 |
draw_set_alpha(image_alpha); |
2 |
draw_rectangle_color(x1, y1, x2, y2, c_black, c_black, c_black, c_black, 0); |
3 |
draw_set_alpha(1); |
4 |
if (con == 0) |
5 |
{ |
6 |
repeat (5) |
7 |
{ |
8 |
if (x1 > camerax()) |
9 |
x1 -= 2.66; |
10 |
if (y1 > cameray()) |
11 |
y1 -= 2; |
12 |
if (x2 < (camerax() + 640)) |
13 |
x2 += 2.66; |
14 |
if (y2 < (cameray() + 480)) |
15 |
y2 += 2.66; |
16 |
} |
17 |
timer++; |
18 |
if (timer <= 30) |
19 |
{ |
20 |
obj_ch2_scene10.kr_actor.y = lerp(su_y_save, cameray() + 370, timer / 30); |
21 |
obj_ch2_scene10.kr_actor.depth = -19999; |
22 |
obj_ch2_scene10.su_actor.y = lerp(su_y_save, cameray() + 370, timer / 30); |
23 |
obj_ch2_scene10.su_actor.depth = -19999; |
24 |
obj_ch2_scene10.ra_actor.y = lerp(ra_y_save, cameray() + 430, timer / 30); |
25 |
obj_ch2_scene10.ra_actor.depth = -19998; |
26 |
obj_ch2_scene10.qu_actor.y = lerp(qu_y_save, cameray() + 370, timer / 30); |
27 |
obj_ch2_scene10.qu_actor.depth = -19998; |
28 |
} |
29 |
if (timer >= 60) |
30 |
{ |
31 |
con = 1; |
32 |
timer = 0; |
33 |
} |
34 |
} |
35 |
if (con == 1.5) |
36 |
{ |
37 |
depth = 4; |
38 |
instance_create(288, 192, o_boxingcontroller); |
39 |
instance_create(206, 60, o_boxingqueen); |
40 |
instance_create(64, 96, obj_3d_bg_effect); |
41 |
con = 2; |
42 |
} |
43 |
if (con == 1) |
44 |
{ |
45 |
depth = 4; |
46 |
instance_create(x, y, obj_ch2_scene10_arcade_fg); |
47 |
con = 1.5; |
48 |
} |
49 |
if (con == 3) |
50 |
{ |
51 |
image_alpha -= 0.1; |
52 |
timer++; |
53 |
if (timer == 10) |
54 |
{ |
55 |
with (obj_ch2_scene10) |
56 |
alarm[0] |
57 |
} |
58 |
if (timer == 12) |
59 |
{ |
60 |
with (obj_ch2_scene10) |
61 |
{ |
62 |
with (obj_marker) |
63 |
instance_destroy(); |
64 |
} |
65 |
} |
66 |
if (timer <= 10) |
67 |
{ |
68 |
obj_ch2_scene10.kr_actor.x = lerp(261, 261, timer / 10); |
69 |
obj_ch2_scene10.kr_actor.y = lerp(cameray() + 370, 143, timer / 10); |
70 |
obj_ch2_scene10.kr_actor.sprite_index = spr_krisu_dark; |
71 |
obj_ch2_scene10.su_actor.x = lerp(282, 282, timer / 10); |
72 |
obj_ch2_scene10.su_actor.y = lerp(cameray() + 370, 143, timer / 10); |
73 |
obj_ch2_scene10.su_actor.sprite_index = spr_susie_walk_up_dw; |
74 |
obj_ch2_scene10.su_actor.depth = obj_ch2_scene10.kr_actor.depth - 1; |
75 |
obj_ch2_scene10.ra_actor.x = lerp(231, 231, timer / 10); |
76 |
obj_ch2_scene10.ra_actor.y = lerp(cameray() + 370, 147, timer / 10); |
77 |
obj_ch2_scene10.ra_actor.sprite_index = spr_ralsei_walk_up; |
78 |
obj_ch2_scene10.ra_actor.depth = obj_ch2_scene10.kr_actor.depth - 1; |
79 |
obj_ch2_scene10.qu_actor.x = lerp(325, 325, timer / 10); |
80 |
obj_ch2_scene10.qu_actor.y = lerp(cameray() + 370, 90, timer / 10); |
81 |
obj_ch2_scene10.qu_actor.sprite_index = spr_queen_walk_up; |
82 |
} |
83 |
if (timer >= 15) |
84 |
{ |
85 |
instance_destroy(); |
86 |
with (obj_ch2_scene10_arcade_fg2) |
87 |
instance_destroy(); |
88 |
} |
89 |
} |
90 |
if (con == 2) |
91 |
{ |
92 |
if (punch_r_timer > 0) |
93 |
{ |
94 |
punch_r_timer -= 1; |
95 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_right; |
96 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_right; |
97 |
var rand = punch_r_timer; |
98 |
obj_ch2_scene10.kr_actor.y = (cameray() + 370) - rand; |
99 |
obj_ch2_scene10.su_actor.y = (cameray() + 370) - rand; |
100 |
} |
101 |
else if (punch_l_timer > 0) |
102 |
{ |
103 |
punch_l_timer -= 1; |
104 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_left; |
105 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_left; |
106 |
var rand = punch_l_timer; |
107 |
obj_ch2_scene10.kr_actor.y = (cameray() + 370) - rand; |
108 |
obj_ch2_scene10.su_actor.y = (cameray() + 370) - rand; |
109 |
} |
110 |
else if (dodge_r_timer > 0) |
111 |
{ |
112 |
dodge_r_timer -= 1; |
113 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_right; |
114 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_right; |
115 |
var rand = dodge_r_timer; |
116 |
obj_ch2_scene10.kr_actor.x = kr_x_save + rand; |
117 |
obj_ch2_scene10.su_actor.x = su_x_save + rand; |
118 |
} |
119 |
else if (dodge_l_timer > 0) |
120 |
{ |
121 |
dodge_l_timer -= 1; |
122 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_left; |
123 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_left; |
124 |
var rand = dodge_l_timer; |
125 |
obj_ch2_scene10.kr_actor.x = kr_x_save - rand; |
126 |
obj_ch2_scene10.su_actor.x = su_x_save - rand; |
127 |
} |
128 |
else if (dodge_d_timer > 0) |
129 |
{ |
130 |
dodge_d_timer -= 1; |
131 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; |
132 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; |
133 |
var rand = dodge_d_timer; |
134 |
obj_ch2_scene10.kr_actor.y = cameray() + 370 + rand; |
135 |
obj_ch2_scene10.su_actor.y = cameray() + 370 + rand; |
136 |
} |
137 |
else |
138 |
{ |
139 |
obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; |
140 |
obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; |
141 |
} |
142 |
} |