1 |
timer = 0; |
2 |
con = 0; |
3 |
x1 = camerax() + 322; |
4 |
y1 = cameray() + 68; |
5 |
x2 = camerax() + 322; |
6 |
y2 = cameray() + 68; |
7 |
depth = obj_ch2_scene10.kr_actor.depth + 2; |
8 |
kr_x_save = obj_ch2_scene10.kr_actor.x; |
9 |
kr_y_save = obj_ch2_scene10.kr_actor.y; |
10 |
su_x_save = obj_ch2_scene10.su_actor.x; |
11 |
su_y_save = obj_ch2_scene10.su_actor.y; |
12 |
ra_x_save = obj_ch2_scene10.ra_actor.x; |
13 |
ra_y_save = obj_ch2_scene10.ra_actor.y; |
14 |
qu_x_save = obj_ch2_scene10.qu_actor.x; |
15 |
qu_y_save = obj_ch2_scene10.qu_actor.y; |
16 |
punch_r_timer = 0; |
17 |
punch_l_timer = 0; |
18 |
dodge_r_timer = 0; |
19 |
dodge_l_timer = 0; |
20 |
dodge_d_timer = 0; |