Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene10_arcade_bg_Create_0

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1
timer = 0;
2
con = 0;
3
x1 = camerax() + 322;
4
y1 = cameray() + 68;
5
x2 = camerax() + 322;
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y2 = cameray() + 68;
7
depth = obj_ch2_scene10.kr_actor.depth + 2;
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kr_x_save = obj_ch2_scene10.kr_actor.x;
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kr_y_save = obj_ch2_scene10.kr_actor.y;
10
su_x_save = obj_ch2_scene10.su_actor.x;
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su_y_save = obj_ch2_scene10.su_actor.y;
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ra_x_save = obj_ch2_scene10.ra_actor.x;
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ra_y_save = obj_ch2_scene10.ra_actor.y;
14
qu_x_save = obj_ch2_scene10.qu_actor.x;
15
qu_y_save = obj_ch2_scene10.qu_actor.y;
16
punch_r_timer = 0;
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punch_l_timer = 0;
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dodge_r_timer = 0;
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dodge_l_timer = 0;
20
dodge_d_timer = 0;