|
1
|
if (con == -1)
|
|
2
|
{
|
|
3
|
con = 1;
|
|
4
|
global.interact = 1;
|
|
5
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
6
|
scr_makecaterpillarscr_makecaterpillar
function scr_makecaterpillar(arg0, arg1, arg2, arg3)
{
global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara);
global.cinstance[arg3].target = 12 + (arg3 * 12);
if (arg2 == 3)
{
with (global.cinstance[arg3])
{
usprite = spr_ralseiu;
dsprite = spr_ralseid;
rsprite = spr_ralseir;
lsprite = spr_ralseil;
if (global.chapter >= 2)
{
name = "ralsei";
usprite = spr_ralsei_walk_up;
dsprite = spr_ralsei_walk_down;
rsprite = spr_ralsei_walk_right;
lsprite = spr_ralsei_walk_left;
}
}
}
if (arg2 == 4)
{
with (global.cinstance[arg3])
{
name = "noelle";
usprite = spr_noelle_walk_up_dw;
dsprite = spr_noelle_walk_down_dw;
rsprite = spr_noelle_walk_right_dw;
lsprite = spr_noelle_walk_left_dw;
if (global.chapter == 2 && global.plot == 95)
{
dsprite = spr_noelle_walk_down_blush_dw;
rsprite = spr_noelle_walk_right_blush_dw;
lsprite = spr_noelle_walk_left_blush_dw;
}
}
}
if (arg2 == 5)
{
with (global.cinstance[arg3])
{
name = "berdly";
usprite = spr_berdly_walk_up_dw;
dsprite = spr_berdly_walk_down_dw;
rsprite = spr_berdly_walk_right_dw;
lsprite = spr_berdly_walk_left_dw;
}
}
if (arg2 == 6)
{
with (global.cinstance[arg3])
{
name = "starwalker";
usprite = spr_npc_originalstarwalker;
dsprite = spr_npc_originalstarwalker;
rsprite = spr_npc_originalstarwalker;
lsprite = spr_npc_originalstarwalker;
}
}
return global.cinstance[arg3];
} (obj_mainchara.x + 60, obj_mainchara.y - 14, 2, 0);
|
|
7
|
with (obj_mainchara)
|
|
8
|
visible = 0;
|
|
9
|
with (obj_caterpillarchara)
|
|
10
|
visible = 0;
|
|
11
|
kr = 0;
|
|
12
|
kr_actor = instance_create(150, 200, obj_actor);
|
|
13
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (kr, kr_actor, "kris");
|
|
14
|
kr_actor.sprite_index = spr_krisu;
|
|
15
|
su = 1;
|
|
16
|
su_actor = instance_create(150, 220, obj_actor);
|
|
17
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie");
|
|
18
|
su_actor.sprite_index = spr_susie_walk_up_lw;
|
|
19
|
no = 2;
|
|
20
|
no_actor = instance_create(133, 90, obj_actor);
|
|
21
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (no, no_actor, "noelle");
|
|
22
|
no_actor.sprite_index = spr_noelle_game;
|
|
23
|
alarm[1] = 30; gml_Object_obj_ch2_room_town_hospital_Alarm_1.gml
if (noellegame)
{
gamecon++;
alarm[1] = 30;
}
|
|
24
|
}
|
|
25
|
if (gamecon > 0)
|
|
26
|
{
|
|
27
|
if ((gamecon % 2) == 0)
|
|
28
|
no_actor.image_speed = 0.08;
|
|
29
|
else
|
|
30
|
no_actor.image_speed = 0;
|
|
31
|
}
|
|
32
|
if (con == 1)
|
|
33
|
{
|
|
34
|
con = 2;
|
|
35
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
36
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
37
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.08);
|
|
38
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
39
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("u", 3, 15);
|
|
40
|
c_delaywalkc_delaywalk
function c_delaywalk(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0);
} (16, "r", 3, 8);
|
|
41
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (25, "u");
|
|
42
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
43
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("u", 3, 23);
|
|
44
|
c_delaywalkc_delaywalk
function c_delaywalk(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0);
} (24, "l", 3, 8);
|
|
45
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (33, "u");
|
|
46
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
47
|
if (scr_sideb_get_phasescr_sideb_get_phase
function scr_sideb_get_phase()
{
var phase = 0;
if (global.flag[916 snowgrave_fail] == 0)
{
if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if (global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () >= 3)
|
|
48
|
{
|
|
49
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("rudy");
|
|
50
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* Silver Drake,Delay 11 huh? That's a new one.Wait for input"\\E2* Silver Drake^1, huh? That's a new one./", "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0" );
|
|
51
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* Alright,Delay 11 what's the plan,Delay 11 honey?Wait for input"\\E3* Alright^1, what's the plan^1, honey?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b" );
|
|
52
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", "8");
|
|
53
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 8* Hmm...Delay 11 maybe we could try...Wait for input"\\E8* Hmm..^1. maybe we could try.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0" );
|
|
54
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* Iceshock?Wait for input"\\E4* Iceshock?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b" );
|
|
55
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 5);
|
|
56
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 5* Ice on the Ice Palace boss?Wait for input"\\E5* Ice on the Ice Palace boss?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b" );
|
|
57
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* Don't you wanna try Fireshock or something?Wait for inputClose Message"\\E4* Don't you wanna try Fireshock or something?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0" );
|
|
58
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
59
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
60
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_right);
|
|
61
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
62
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* H-huh? Yeah,Delay 11 you're right.Wait for input"\\E2* H-huh? Yeah^1, you're right./", "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b" );
|
|
63
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 7);
|
|
64
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Here,Delay 11 how about letting me control for a bit?Wait for inputClose Message"\\E7* Here^1, how about letting me control for a bit?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0" );
|
|
65
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
66
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_unhappy);
|
|
67
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0);
|
|
68
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "gamecon", 0);
|
|
69
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
70
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* N-no!Delay 11 I'll...Delay 11 control it myself.Wait for input"\\E2* N-no^1! I'll..^1. control it myself./", "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b" );
|
|
71
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 2);
|
|
72
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Not like you to be a controller hog,Delay 11 honey.Wait for input"\\E2* Not like you to be a controller hog^1, honey./", "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0" );
|
|
73
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* You feeling alright?Wait for inputClose Message"\\E4* You feeling alright?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b" );
|
|
74
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
75
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_right);
|
|
76
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
77
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* Huh? Me? Of course!Delay 11 I'm fine,Delay 11 dad...Wait for inputClose Message"\\E3* Huh? Me? Of course^1! I'm fine^1, dad.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0" );
|
|
78
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
79
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_unhappy);
|
|
80
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
81
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face e* I just...Wait for inputClose Message"\\Ee* I just.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0" );
|
|
82
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
83
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_right);
|
|
84
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
85
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 8* I fell asleep in the library,Delay 11 and...Wait for input"\\E8* I fell asleep in the library^1, and.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0" );
|
|
86
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* ...Delay 11 you know,Delay 11 just had a weird dream. Haha.Wait for input"\\E4* ..^1. you know^1, just had a weird dream. Haha./", "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0" );
|
|
87
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 1);
|
|
88
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* Noelle...Wait for input"\\E1* Noelle.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b" );
|
|
89
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* I knew that birdbrain'd put you to sleep!Delay 11 Haha!Wait for input"\\E2* I knew that birdbrain'd put you to sleep^1! Haha!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0" );
|
|
90
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* What'd he do? Start lecturing you on his theorum...Wait for input"\\E3* What'd he do? Start lecturing you on his theorum.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b" );
|
|
91
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Of the inequality in children's fighter games?Wait for inputClose Message"\\E7* Of the inequality in children's fighter games?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0" );
|
|
92
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
93
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
94
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 4* Hahah,Delay 11 no,Delay 11 no!Delay 11 He...Wait for inputClose Message"\\E4* Hahah^1, no^1, no^1! He.../%", "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0" );
|
|
95
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
96
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_unhappy);
|
|
97
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
98
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face e* ...Delay 11 he fell asleep,Delay 11 too.Wait for input"\\Ee* ..^1. he fell asleep^1, too./", "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0" );
|
|
99
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 7);
|
|
100
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Wow,Delay 11 he even put himself to sleep? Ha!Wait for inputClose Message"\\E7* Wow^1, he even put himself to sleep? Ha!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0" );
|
|
101
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
102
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_right);
|
|
103
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
104
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 8* Haha,Delay 11 yeah,Delay 11 I guess so!Wait for input"\\E8* Haha^1, yeah^1, I guess so!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0" );
|
|
105
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 0);
|
|
106
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 0* Well. Sounds like...Wait for input"\\E0* Well. Sounds like.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0" );
|
|
107
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* You two've been hitting the books too hard.Wait for input"\\E4* You two've been hitting the books too hard./", "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0" );
|
|
108
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 0* Why don't you go home and hibernate?Wait for input"\\E0* Why don't you go home and hibernate?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0" );
|
|
109
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* I'll see you tomorrow at church.Wait for inputClose Message"\\E2* I'll see you tomorrow at church./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0" );
|
|
110
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
111
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
112
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* Dad? Are you gonna be okay to go...?Wait for input"\\E2* Dad? Are you gonna be okay to go...?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b" );
|
|
113
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 3);
|
|
114
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* Of course!Delay 11 You take it easy,Delay 11 honey.Wait for inputClose Message"\\E3* Of course^1! You take it easy^1, honey./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b" );
|
|
115
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
116
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
117
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 4* Okay then...Delay 11 yeah,Delay 11 I'll go home and rest.Wait for inputClose Message"\\E4* Okay then..^1. yeah^1, I'll go home and rest./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b" );
|
|
118
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
119
|
with (obj_doorB)
|
|
120
|
y += 40;
|
|
121
|
doormoved = 1;
|
|
122
|
}
|
|
123
|
else
|
|
124
|
{
|
|
125
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
126
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 4* "Silver Drake?" I've never beaten this boss before...Wait for input"\\E4* \"Silver Drake?\" I've never beaten this boss before.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0" );
|
|
127
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 3);
|
|
128
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* Alright,Delay 11 hand it over,Delay 11 honey!Delay 11 I got this!Wait for input"\\E3* Alright^1, hand it over^1, honey^1! I got this!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0" );
|
|
129
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 26);
|
|
130
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face Q* No,Delay 11 dad!Delay 11 This is my battle!Wait for input"\\EQ* No^1, dad^1! This is my battle!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0" );
|
|
131
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* ...Delay 11 So,Delay 11 um,Delay 11 how about just telling me what to do?Wait for input"\\E3* ..^1. So^1, um^1, how about just telling me what to do?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0" );
|
|
132
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 2);
|
|
133
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Haha,Delay 11 sure!Delay 11 How about trying Fireshock?Wait for input"\\E2* Haha^1, sure^1! How about trying Fireshock?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0" );
|
|
134
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 2);
|
|
135
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* I'd love to,Delay 11 dad,Delay 11 but the mage left the party.Wait for input"\\E2* I'd love to^1, dad^1, but the mage left the party./", "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0" );
|
|
136
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 0);
|
|
137
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 0* Oh yeah. How about one of your 99 Blaze Potions?Wait for input"\\E0* Oh yeah. How about one of your 99 Blaze Potions?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0" );
|
|
138
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 8);
|
|
139
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 8* Umm,Delay 11 I'm saving those?Wait for input"\\E8* Umm^1, I'm saving those?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0" );
|
|
140
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 3);
|
|
141
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* For what? Your birthday? C'mon,Delay 11 live a little!Wait for input"\\E3* For what? Your birthday? C'mon^1, live a little!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0" );
|
|
142
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 28);
|
|
143
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face S* OK,Delay 11 dad!Delay 11 This one's for you!Delay 11 Hiyah!Wait for input"\\ES* OK^1, dad^1! This one's for you^1! Hiyah!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0" );
|
|
144
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* ...Wait for input"\\E2* .../", "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0" );
|
|
145
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 8* It...Delay 11 reflects fire attacks.Wait for input"\\E8* It..^1. reflects fire attacks./", "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0" );
|
|
146
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", "7");
|
|
147
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Hahaha!Delay 11 Whoops - hey,Delay 11 you gotta heal!Wait for input"\\E7* Hahaha^1! Whoops - hey^1, you gotta heal!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0" );
|
|
148
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 4);
|
|
149
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* I wish I knew healing magic in real life.Wait for input"\\E4* I wish I knew healing magic in real life./", "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0" );
|
|
150
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 9* Then I'd make you better and...Wait for input"\\E9* Then I'd make you better and.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0" );
|
|
151
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* It wouldn't...Delay 11 just be me and mom.Wait for input"\\E7* It wouldn't..^1. just be me and mom./", "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0" );
|
|
152
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", "5");
|
|
153
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 5* ...Wait for input"\\E5* .../", "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0" );
|
|
154
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* ...Delay 11 your mother is...Wait for input"\\E4* ..^1. your mother is.../", "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0" );
|
|
155
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Hey,Delay 11 it's ok,Delay 11 sweetheart. I'm getting better.Wait for input"\\E2* Hey^1, it's ok^1, sweetheart. I'm getting better./", "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0" );
|
|
156
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* Might even be able to go to church tomorrow.Wait for input"\\E3* Might even be able to go to church tomorrow./", "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0" );
|
|
157
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", "4");
|
|
158
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* ...Delay 11 really? Are you...Delay 11 sure you're okay?Wait for input"\\E4* ..^1. really? Are you..^1. sure you're okay?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0" );
|
|
159
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 2);
|
|
160
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* "Holidays happen whether you like it or not!"Wait for input"\\E2* \"Holidays happen whether you like it or not!\"/", "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0" );
|
|
161
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 8);
|
|
162
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 8* "Even though everyone likes holidays."Wait for input"\\E8* \"Even though everyone likes holidays.\"/", "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0" );
|
|
163
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 9* ...Delay 11 Well,Delay 11 gotta go home soon or mom will call.Wait for inputClose Message"\\E9* ..^1. Well^1, gotta go home soon or mom will call./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0" );
|
|
164
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
165
|
}
|
|
166
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "noellegame", false);
|
|
167
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "gamecon", 0);
|
|
168
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
169
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_game_done);
|
|
170
|
c_imageindexc_imageindex
function c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
} (0);
|
|
171
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.08);
|
|
172
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (18);
|
|
173
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_walk_left_lw);
|
|
174
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (114, 89);
|
|
175
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (1);
|
|
176
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("l", 2, 6);
|
|
177
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
178
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (10);
|
|
179
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("rudy");
|
|
180
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* See you tomorrow,Delay 11 honey.Wait for input"\\E3* See you tomorrow^1, honey./", "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0" );
|
|
181
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", 4);
|
|
182
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* Bye,Delay 11 dad. Love you!Wait for inputClose Message"\\E4* Bye^1, dad. Love you!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0" );
|
|
183
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
184
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
185
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("d");
|
|
186
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
187
|
}
|
|
188
|
if (con == 2 && customcon == 1)
|
|
189
|
{
|
|
190
|
con = 3;
|
|
191
|
customcon = 0;
|
|
192
|
with (obj_npc_rudy)
|
|
193
|
{
|
|
194
|
sprite_index = spr_rudy_d;
|
|
195
|
x += 4;
|
|
196
|
}
|
|
197
|
c_waitcustom_endc_waitcustom_end
function c_waitcustom_end()
{
with (obj_cutscene_master)
{
cs_wait_custom = 0;
waiting = 0;
}
} ();
|
|
198
|
}
|
|
199
|
if (con == 3)
|
|
200
|
{
|
|
201
|
con = 4;
|
|
202
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (10);
|
|
203
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
204
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_shocked_lw);
|
|
205
|
c_shakeobjc_shakeobj
function c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
} ();
|
|
206
|
susstring = stringsetloc(Hell if I know???"Hell if I know???", "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0" );
|
|
207
|
if (global.lang == "ja")
|
|
208
|
{
|
|
209
|
if (global.is_console == true)
|
|
210
|
scr_smallfacescr_smallface
function scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5)
{
scr_smallface_reset(arg0);
global.smsprite[arg0] = spr_face_susie_alt;
if (is_string(arg1))
{
if (arg1 == "susie")
global.smsprite[arg0] = spr_face_susie_alt;
if (arg1 == "ralsei")
global.smsprite[arg0] = spr_face_r_nohat;
if (arg1 == "lancer")
global.smsprite[arg0] = spr_face_l0;
if (arg1 == "noelle")
global.smsprite[arg0] = spr_face_n_matome;
if (arg1 == "noelle_cropped")
global.smsprite[arg0] = spr_face_n_matome_cropped;
if (arg1 == "queen")
global.smsprite[arg0] = scr_84_get_sprite("spr_face_queen");
if (arg1 == "rouxls")
global.smsprite[arg0] = spr_face_rurus;
if (arg1 == "berdly")
global.smsprite[arg0] = spr_face_berdly_dark;
if (arg1 == "rudy")
global.smsprite[arg0] = spr_face_rudy;
if (arg1 == "none" || arg1 == "empty")
global.smsprite[arg0] = spr_empty;
}
else
{
global.smsprite[arg0] = arg1;
if (arg1 == 0)
global.smsprite[arg0] = spr_empty;
}
global.smimage[arg0] = arg2;
if (is_string(arg3))
{
if (global.fighting == 1)
{
if (arg3 == "left")
global.smxx[arg0] = 60;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 460;
}
else
{
if (arg3 == "left")
global.smxx[arg0] = 70;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 400;
}
}
else
{
global.smxx[arg0] = arg3;
}
if (is_string(arg4))
{
if (global.fighting == 1)
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 45;
if (arg4 == "bottom")
global.smyy[arg0] = 56;
if (arg4 == "bottom" || arg4 == "bottommid")
{
global.smdir[arg0] = 90;
global.smspeed[arg0] = 4;
global.smalarm[arg0] = 10;
global.smyy[arg0] += 40;
global.smxx[arg0] -= 40;
}
}
else
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 50;
if (arg4 == "bottom")
global.smyy[arg0] = 68;
if (global.darkzone == 0)
{
if (arg4 == "top")
... (1, "susie", 20, 426, 180, susstring);
|
|
211
|
else
|
|
212
|
scr_smallfacescr_smallface
function scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5)
{
scr_smallface_reset(arg0);
global.smsprite[arg0] = spr_face_susie_alt;
if (is_string(arg1))
{
if (arg1 == "susie")
global.smsprite[arg0] = spr_face_susie_alt;
if (arg1 == "ralsei")
global.smsprite[arg0] = spr_face_r_nohat;
if (arg1 == "lancer")
global.smsprite[arg0] = spr_face_l0;
if (arg1 == "noelle")
global.smsprite[arg0] = spr_face_n_matome;
if (arg1 == "noelle_cropped")
global.smsprite[arg0] = spr_face_n_matome_cropped;
if (arg1 == "queen")
global.smsprite[arg0] = scr_84_get_sprite("spr_face_queen");
if (arg1 == "rouxls")
global.smsprite[arg0] = spr_face_rurus;
if (arg1 == "berdly")
global.smsprite[arg0] = spr_face_berdly_dark;
if (arg1 == "rudy")
global.smsprite[arg0] = spr_face_rudy;
if (arg1 == "none" || arg1 == "empty")
global.smsprite[arg0] = spr_empty;
}
else
{
global.smsprite[arg0] = arg1;
if (arg1 == 0)
global.smsprite[arg0] = spr_empty;
}
global.smimage[arg0] = arg2;
if (is_string(arg3))
{
if (global.fighting == 1)
{
if (arg3 == "left")
global.smxx[arg0] = 60;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 460;
}
else
{
if (arg3 == "left")
global.smxx[arg0] = 70;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 400;
}
}
else
{
global.smxx[arg0] = arg3;
}
if (is_string(arg4))
{
if (global.fighting == 1)
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 45;
if (arg4 == "bottom")
global.smyy[arg0] = 56;
if (arg4 == "bottom" || arg4 == "bottommid")
{
global.smdir[arg0] = 90;
global.smspeed[arg0] = 4;
global.smalarm[arg0] = 10;
global.smyy[arg0] += 40;
global.smxx[arg0] -= 40;
}
}
else
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 50;
if (arg4 == "bottom")
global.smyy[arg0] = 68;
if (global.darkzone == 0)
{
if (arg4 == "top")
... (1, "susie", 20, 440, 170, susstring);
|
|
213
|
}
|
|
214
|
else
|
|
215
|
{
|
|
216
|
scr_smallfacescr_smallface
function scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5)
{
scr_smallface_reset(arg0);
global.smsprite[arg0] = spr_face_susie_alt;
if (is_string(arg1))
{
if (arg1 == "susie")
global.smsprite[arg0] = spr_face_susie_alt;
if (arg1 == "ralsei")
global.smsprite[arg0] = spr_face_r_nohat;
if (arg1 == "lancer")
global.smsprite[arg0] = spr_face_l0;
if (arg1 == "noelle")
global.smsprite[arg0] = spr_face_n_matome;
if (arg1 == "noelle_cropped")
global.smsprite[arg0] = spr_face_n_matome_cropped;
if (arg1 == "queen")
global.smsprite[arg0] = scr_84_get_sprite("spr_face_queen");
if (arg1 == "rouxls")
global.smsprite[arg0] = spr_face_rurus;
if (arg1 == "berdly")
global.smsprite[arg0] = spr_face_berdly_dark;
if (arg1 == "rudy")
global.smsprite[arg0] = spr_face_rudy;
if (arg1 == "none" || arg1 == "empty")
global.smsprite[arg0] = spr_empty;
}
else
{
global.smsprite[arg0] = arg1;
if (arg1 == 0)
global.smsprite[arg0] = spr_empty;
}
global.smimage[arg0] = arg2;
if (is_string(arg3))
{
if (global.fighting == 1)
{
if (arg3 == "left")
global.smxx[arg0] = 60;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 460;
}
else
{
if (arg3 == "left")
global.smxx[arg0] = 70;
if (arg3 == "leftmid")
global.smxx[arg0] = 160;
if (arg3 == "mid" || arg3 == "middle")
global.smxx[arg0] = 260;
if (arg3 == "rightmid")
global.smxx[arg0] = 360;
if (arg3 == "right")
global.smxx[arg0] = 400;
}
}
else
{
global.smxx[arg0] = arg3;
}
if (is_string(arg4))
{
if (global.fighting == 1)
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 45;
if (arg4 == "bottom")
global.smyy[arg0] = 56;
if (arg4 == "bottom" || arg4 == "bottommid")
{
global.smdir[arg0] = 90;
global.smspeed[arg0] = 4;
global.smalarm[arg0] = 10;
global.smyy[arg0] += 40;
global.smxx[arg0] -= 40;
}
}
else
{
if (arg4 == "top")
global.smyy[arg0] = -10;
if (arg4 == "mid" || arg4 == "middle")
global.smyy[arg0] = 30;
if (arg4 == "bottommid")
global.smyy[arg0] = 50;
if (arg4 == "bottom")
global.smyy[arg0] = 68;
if (global.darkzone == 0)
{
if (arg4 == "top")
... (1, "susie", 20, "right", "top", susstring);
|
|
217
|
}
|
|
218
|
if (scr_sideb_get_phasescr_sideb_get_phase
function scr_sideb_get_phase()
{
var phase = 0;
if (global.flag[916 snowgrave_fail] == 0)
{
if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if (global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () >= 3)
|
|
219
|
{
|
|
220
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
221
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face B* Kris!?Wait for input"\\EB* Kris!?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0" );
|
|
222
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* Kris,Delay 11 what are you doing here?Wait for input"\\EB* Kris^1, what are you doing here?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0" );
|
|
223
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("susie", 12);
|
|
224
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face C* Hell if I know.Wait for inputClose Message"\\EC* Hell if I know./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0" );
|
|
225
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
226
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
227
|
c_shakeobjc_shakeobj
function c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
} ();
|
|
228
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
229
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face E* S-SUSIE!?Wait for input"\\EE* S-SUSIE!?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0" );
|
|
230
|
}
|
|
231
|
else
|
|
232
|
{
|
|
233
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
234
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face E* SUSIE!?!? WHY ARE YOU HERE!?Mini text 1 <Delay 11span class="cc cc-wait">Wait for input"\\EE* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ^1/", "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0" );
|
|
235
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", "7");
|
|
236
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Sorry guys,Delay 11 this game's only one-player!Wait for inputClose Message"\\E7* Sorry guys^1, this game's only one-player!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0" );
|
|
237
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
238
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
239
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face M* Ummm...Delay 11 dad...Delay 11 this is...Delay 11 umm,Delay 11 Susie!Wait for input"\\EM* Ummm..^1. dad..^1. this is..^1. umm^1, Susie!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0" );
|
|
240
|
}
|
|
241
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 7);
|
|
242
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Ohhhhhhh!Delay 11 THIS is Susie!Wait for input"\\E7* Ohhhhhhh^1! THIS is Susie!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0" );
|
|
243
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Susie!Delay 11 Nice!Delay 11 Heard a lot about you!Wait for input"\\E2* Susie^1! Nice^1! Heard a lot about you!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0" );
|
|
244
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("susie", "C");
|
|
245
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face C* You,Delay 11 uh...Delay 11 have???Wait for input"\\EC* You^1, uh..^1. have???/", "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0" );
|
|
246
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("noelle", "K");
|
|
247
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face K* COOL,Delay 11 THINK I HAVE TO GO NOW!!!Wait for inputClose Message"\\EK* COOL^1, THINK I HAVE TO GO NOW!!!/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0" );
|
|
248
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
249
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
250
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (1);
|
|
251
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("d", 8, 6);
|
|
252
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("r", 8, 7);
|
|
253
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("d", 8, 20);
|
|
254
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
255
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
256
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
257
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("l", 5, 5);
|
|
258
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
259
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
260
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
261
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("r", 5, 5);
|
|
262
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
263
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
264
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
265
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
266
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("rudy");
|
|
267
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 0* Susie,Delay 11 huh?Wait for input"\\E0* Susie^1, huh?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0" );
|
|
268
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("susie", "1");
|
|
269
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* ...Delay 11 Yeah.Wait for input"\\E1* ..^1. Yeah./", "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0" );
|
|
270
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("rudy", 6);
|
|
271
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 6* Lay a finger on her and I'll kick your ass.Wait for inputClose Message"\\E6* Lay a finger on her and I'll kick your ass./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0" );
|
|
272
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
273
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_03b_susie_shock_lw);
|
|
274
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
275
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face F* Huh?Wait for inputClose Message"\\EF* Huh?/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0" );
|
|
276
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
277
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_susie_walk_up_lw);
|
|
278
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("rudy");
|
|
279
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 7* Hahaha!!Delay 11 Hahahaha!!Delay 11 Just kidding!!Wait for input"\\E7* Hahaha!^1! Hahahaha!^1! Just kidding!!/", "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0" );
|
|
280
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 3* Well,Delay 11 kinda kidding.Wait for inputClose Message"\\E3* Well^1, kinda kidding./%", "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0" );
|
|
281
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
282
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
283
|
}
|
|
284
|
if (con == 4 && customcon == 1)
|
|
285
|
{
|
|
286
|
con = 6;
|
|
287
|
customcon = 0;
|
|
288
|
snd_play(snd_rudycough);
|
|
289
|
with (obj_npc_rudy)
|
|
290
|
{
|
|
291
|
sprite_index = spr_rudy_cough;
|
|
292
|
image_speed = 0.25;
|
|
293
|
}
|
|
294
|
c_waitcustom_endc_waitcustom_end
function c_waitcustom_end()
{
with (obj_cutscene_master)
{
cs_wait_custom = 0;
waiting = 0;
}
} ();
|
|
295
|
}
|
|
296
|
if (con == 6)
|
|
297
|
{
|
|
298
|
con = 50;
|
|
299
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
300
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
301
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
302
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
303
|
}
|
|
304
|
if (con == 50 && !i_ex(obj_cutscene_master))
|
|
305
|
{
|
|
306
|
with (obj_npc_rudy)
|
|
307
|
{
|
|
308
|
sprite_index = spr_rudy_d;
|
|
309
|
image_speed = 0;
|
|
310
|
}
|
|
311
|
global.interact = 0;
|
|
312
|
global.facing = 0;
|
|
313
|
con = 0;
|
|
314
|
global.flag[316 seen_hospital_scene] = 1;
|
|
315
|
if (scr_sideb_get_phasescr_sideb_get_phase
function scr_sideb_get_phase()
{
var phase = 0;
if (global.flag[916 snowgrave_fail] == 0)
{
if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if (global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () >= 3)
|
|
316
|
global.flag[915 snowgrave_plot] = 19;
|
|
317
|
if (doormoved == 0)
|
|
318
|
instance_destroy();
|
|
319
|
else
|
|
320
|
con = 60;
|
|
321
|
}
|
|
322
|
if (con == 60 && obj_mainchara.y >= 200 && global.interact == 0)
|
|
323
|
{
|
|
324
|
con = 61;
|
|
325
|
global.interact = 1;
|
|
326
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("rudy");
|
|
327
|
msgsetloc(0, * Hey,Delay 11 Susie. Mind if I have a word with you a sec?Wait for input"* Hey^1, Susie. Mind if I have a word with you a sec?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0" );
|
|
328
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("susie", 0);
|
|
329
|
msgnextloc(* Uhh...?Wait for input"* Uhh...?/", "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0" );
|
|
330
|
msgnextloc(* (Guess I'll be a sec,Delay 11 Kris...?)Wait for inputClose Message"* (Guess I'll be a sec^1, Kris...?)/%", "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0" );
|
|
331
|
d = d_make();
|
|
332
|
}
|
|
333
|
if (con == 61)
|
|
334
|
{
|
|
335
|
if (!i_ex(d))
|
|
336
|
{
|
|
337
|
with (obj_doorB)
|
|
338
|
{
|
|
339
|
y -= 40;
|
|
340
|
doorFadeMusic = 1;
|
|
341
|
doorFadeMusicTime = 60;
|
|
342
|
doorDelay = 65;
|
|
343
|
}
|
|
344
|
con = 62;
|
|
345
|
}
|
|
346
|
}
|