Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_room_mansion_east_4f_b_Create_0

(view raw script w/o annotations or w/e)
1
book_con = -1;
2
bookcase_left = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(200, 120, spr_dw_mansion_bookcase);
3
bookcase_left.setdepth = 0;
4
bookcase_left.depth = 850050;
5
bookcase_collider = -4;
6
shine = -4;
7
weretriggered = 0;
8
encounterflag = 547;
9
if (global.flag[encounterflag] != 0)
10
    weretriggered = 3;
11
if (scr_sideb_get_phase
scr_sideb_get_phase

function scr_sideb_get_phase() { var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; }
() >= 3)
12
    weretriggered = 3;