1 | book_con = -1; |
2 | bookcase_left = scr_dark_marker |
3 | bookcase_left.setdepth = 0; |
4 | bookcase_left.depth = 850050; |
5 | bookcase_collider = -4; |
6 | shine = -4; |
7 | weretriggered = 0; |
8 | encounterflag = 547; |
9 | if (global.flag[encounterflag] != 0) |
10 | weretriggered = 3; |
11 | if (scr_sideb_get_phase |
12 | weretriggered = 3; |