|
1
|
con = 0;
|
|
2
|
key = -1;
|
|
3
|
dooropen = -1;
|
|
4
|
keyfloat = false;
|
|
5
|
floattimer = 0;
|
|
6
|
keysparkle = false;
|
|
7
|
sparkletimer = 0;
|
|
8
|
fadeplatters = false;
|
|
9
|
keyXPos = 0;
|
|
10
|
keyYPos = 0;
|
|
11
|
make_forcefield = false;
|
|
12
|
forcefield = -4;
|
|
13
|
if (global.chapter != 2)
|
|
14
|
{
|
|
15
|
instance_destroy();
|
|
16
|
}
|
|
17
|
else
|
|
18
|
{
|
|
19
|
if (global.flag[344 solved_saucer_puzzle?] == 1)
|
|
20
|
{
|
|
21
|
dooropen = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (180, 40, spr_dw_mansion_door_open);
|
|
22
|
dooropen.depth = 899999;
|
|
23
|
}
|
|
24
|
else
|
|
25
|
{
|
|
26
|
doorlocked = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (180, 40, spr_dw_mansion_door_closed);
|
|
27
|
doorlocked.depth = 899999;
|
|
28
|
monty = instance_create(170, 240, obj_saucer_monty);
|
|
29
|
exitcollider = instance_create(180, 80, obj_solidblock);
|
|
30
|
exitcollider.image_xscale = 4;
|
|
31
|
exitcollider.image_yscale = 4;
|
|
32
|
}
|
|
33
|
for (var i = 0; i < 3; i++)
|
|
34
|
{
|
|
35
|
table[i] = instance_create(870 + (321 * i), 200, obj_saucer);
|
|
36
|
table[i].image_speed = 0;
|
|
37
|
with (table[i])
|
|
38
|
{
|
|
39
|
mode = 1;
|
|
40
|
if (i == 0)
|
|
41
|
contentsprite = spr_ch2_gimmick_saucer_wig;
|
|
42
|
if (i == 1)
|
|
43
|
contentsprite = spr_saucer_checkmark;
|
|
44
|
if (i == 2)
|
|
45
|
{
|
|
46
|
if (global.flag[357 recruit_hacker] == 1)
|
|
47
|
contentsprite = spr_platter_cursor;
|
|
48
|
else
|
|
49
|
contentsprite = spr_platter_smallsaucer;
|
|
50
|
}
|
|
51
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
52
|
}
|
|
53
|
var table_collider = instance_create(table[i].x, table[i].y + 40, obj_soliddark);
|
|
54
|
table_collider.image_xscale = 2.5;
|
|
55
|
}
|
|
56
|
swatch_npc = instance_create(1760, 135, obj_npc_butler);
|
|
57
|
with (swatch_npc)
|
|
58
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
59
|
nubert_npc = instance_create(805, 225, obj_npc_room);
|
|
60
|
nubert_npc.sprite_index = spr_npc_nubert_aristocrat;
|
|
61
|
with (nubert_npc)
|
|
62
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
63
|
mouse_npc = instance_create(975, 220, obj_npc_room);
|
|
64
|
mouse_npc.sprite_index = spr_npc_mousemillian;
|
|
65
|
with (mouse_npc)
|
|
66
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
67
|
yesman_npc = instance_create(1120, 185, obj_npc_room);
|
|
68
|
yesman_npc.sprite_index = spr_npc_yesman;
|
|
69
|
with (yesman_npc)
|
|
70
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
71
|
with (yesman_npc)
|
|
72
|
scr_flipscr_flip
function scr_flip(arg0)
{
if (arg0 == "h" || arg0 == "x")
{
x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale);
image_xscale = -image_xscale;
}
else
{
y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale);
image_yscale = -image_yscale;
}
} ("x");
|
|
73
|
yeswoman_npc = instance_create(1300, 185, obj_npc_room);
|
|
74
|
yeswoman_npc.sprite_index = spr_npc_yesman_ponytail;
|
|
75
|
with (yeswoman_npc)
|
|
76
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
77
|
if (global.flag[357 recruit_hacker] == 1)
|
|
78
|
{
|
|
79
|
hacker_npc = instance_create(1625, 180, obj_npc_room);
|
|
80
|
hacker_npc.sprite_index = spr_npc_cursor_wig;
|
|
81
|
with (hacker_npc)
|
|
82
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
83
|
}
|
|
84
|
wig_npc = instance_create(1430, 205, obj_npc_room);
|
|
85
|
wig_npc.sprite_index = spr_npc_wig_robot;
|
|
86
|
with (wig_npc)
|
|
87
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
88
|
}
|