Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_room_mansion_2f_shortcut_Create_0

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con = 0;
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key = 0;
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dooropen = -1;
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keyfloat = false;
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floattimer = 0;
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keysparkle = false;
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sparkletimer = 0;
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fadeplatters = false;
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keyXPos = 0;
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keyYPos = 0;
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make_forcefield = false;
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forcefield = -4;
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if (global.flag[346 solved_saucer_shortcut] == 0)
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{
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    bookcase = instance_create(221, 40, obj_npc_sign);
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    bookcase.sprite_index = spr_dw_mansion_bookcase;
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    with (bookcase)
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scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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    monty = instance_create(210, 230, obj_saucer_monty);
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    monty.saucercount = 5;
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}