Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_room_city_susie_ralsei_fun_2_Create_0

(view raw script w/o annotations or w/e)
1
con = -1;
2
timer = 0;
3
floppy_door = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(200, 80, spr_bg_city_floppydoor_closed);
4
floppy_door.depth = 900000;