1 | con = -1; |
2 | var book_pillar = instance_create(640, 265, obj_npc_sign); |
3 | book_pillar.sprite_index = spr_castle_book_pillar; |
4 | with (book_pillar) |
5 | { |
6 | image_xscale = 2; |
7 | image_yscale = 2; |
8 | scr_depth(); |
9 | } |
10 | if (global.plot >= 200 && global.flag[443 told_save_town] == 0) |
11 | con = 0; |
12 | else |
13 | instance_destroy(); |