Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_room_castle_transformed_Create_0

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con = -1;
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var book_pillar = instance_create(640, 265, obj_npc_sign);
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book_pillar.sprite_index = spr_castle_book_pillar;
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with (book_pillar)
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{
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    image_xscale = 2;
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    image_yscale = 2;
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    scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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}
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if (global.plot >= 200 && global.flag[443 told_save_town] == 0)
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    con = 0;
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else
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    instance_destroy();