|
1
|
if ((obj_mainchara.x > x && global.plot == 13) && global.interact == 0)
|
|
2
|
{
|
|
3
|
global.plot = 14;
|
|
4
|
global.interact = 1;
|
|
5
|
global.facing = 1;
|
|
6
|
con = 1;
|
|
7
|
}
|
|
8
|
if (con == 1)
|
|
9
|
{
|
|
10
|
con = 3;
|
|
11
|
global.facing = 3;
|
|
12
|
with (obj_caterpillarchara)
|
|
13
|
{
|
|
14
|
if (name == "susie")
|
|
15
|
{
|
|
16
|
fun = 1;
|
|
17
|
_remsprite = sprite_index;
|
|
18
|
sprite_index = lsprite;
|
|
19
|
image_index = 0;
|
|
20
|
}
|
|
21
|
}
|
|
22
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("ralsei");
|
|
23
|
msgsetloc(0, Face 1* I...Delay 11 have a surprise for you two...!Wait for input"\\E1* I..^1. have a surprise for you two...!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0" );
|
|
24
|
msgnextloc(Face 2* ...Delay 11 I made rooms for you in the castle!Wait for input"\\E2* ..^1. I made rooms for you in the castle!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0" );
|
|
25
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("susie", 6);
|
|
26
|
msgnextloc(Face 6* ...Delay 11 Rooms?Wait for input"\\E6* ..^1. Rooms?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0" );
|
|
27
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("ralsei", 2);
|
|
28
|
msgnextloc(Face 2* So you can stay here whenever you want!Wait for input"\\E2* So you can stay here whenever you want!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0" );
|
|
29
|
msgnextloc(Face 1* Ummm,Delay 11 I'd be happy if this place...Wait for input"\\E1* Ummm^1, I'd be happy if this place.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0" );
|
|
30
|
msgnextloc(Face 2* Could be like a second home to you.Wait for input"\\E2* Could be like a second home to you./", "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0" );
|
|
31
|
msgnextloc(Face 0* A place that you can go...Wait for input"\\E0* A place that you can go.../", "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0" );
|
|
32
|
msgnextloc(Face I* No matter what's happening outside.Wait for input"\\EI* No matter what's happening outside./", "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0" );
|
|
33
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("susie", 6);
|
|
34
|
msgnextloc(Face 6* ...Wait for input"\\E6* .../", "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0" );
|
|
35
|
msgnextloc(Face A* Heh,Delay 11 well,Delay 11 we'll take a look.Wait for inputClose Message"\\EA* Heh^1, well^1, we'll take a look./%", "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0" );
|
|
36
|
d_make();
|
|
37
|
}
|
|
38
|
if ((obj_mainchara.x < x && global.plot == 14) && global.interact == 0)
|
|
39
|
{
|
|
40
|
con = 4;
|
|
41
|
global.interact = 1;
|
|
42
|
global.facing = 1;
|
|
43
|
obj_mainchara.x = x + 4;
|
|
44
|
leaveCounter++;
|
|
45
|
var sentenceEnd = (leaveCounter == 1) ? "/" : "/%";
|
|
46
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("susie");
|
|
47
|
msgsetsubloc(0, "\\E5* Hey^1, lemme look at my freaking room a sec!~1", sentenceEnd, "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0");
|
|
48
|
if (leaveCounter == 1)
|
|
49
|
{
|
|
50
|
msgnextloc(Face P* Damn,Delay 11 all you wanna do is run off and steal cake.Wait for input"\\EP* Damn^1, all you wanna do is run off and steal cake./", "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0" );
|
|
51
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("ralsei", 33);
|
|
52
|
msgnextloc(Face X* (...Delay 11 is that projection?)Wait for inputClose Message"\\EX* (..^1. is that projection?)/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0" );
|
|
53
|
}
|
|
54
|
d_make();
|
|
55
|
}
|
|
56
|
if ((obj_mainchara.x < x && global.plot == 15 && global.flag[432 told_to_explore] == 0) && global.interact == 0)
|
|
57
|
{
|
|
58
|
con = 4;
|
|
59
|
global.interact = 1;
|
|
60
|
global.flag[432 told_to_explore] = 1;
|
|
61
|
global.facing = 1;
|
|
62
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("susie");
|
|
63
|
msgsetloc(0, Face K* So,Delay 11 what do we do now?Wait for input"\\EK* So^1, what do we do now?/", "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0" );
|
|
64
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("ralsei", 2);
|
|
65
|
msgnextloc(Face 2* Feel free to explore the town until you're ready to leave!Wait for input"\\E2* Feel free to explore the town until you're ready to \\cYleave\\c0!/", "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0" );
|
|
66
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("susie", 2);
|
|
67
|
msgnextloc(Face 2* Hah!Delay 11 Like we're gonna leave now,Delay 11 right,Delay 11 Kris?Wait for inputClose Message"\\E2* Hah^1! Like we're gonna \\cYleave\\c0 now^1, right^1, Kris?/%", "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0" );
|
|
68
|
d_make();
|
|
69
|
}
|
|
70
|
if (con == 3 || con == 4)
|
|
71
|
{
|
|
72
|
if (!d_ex())
|
|
73
|
{
|
|
74
|
if (con == 3)
|
|
75
|
{
|
|
76
|
global.facing = 0;
|
|
77
|
with (obj_caterpillarchara)
|
|
78
|
{
|
|
79
|
if (name == "susie")
|
|
80
|
{
|
|
81
|
fun = 0;
|
|
82
|
sprite_index = _remsprite;
|
|
83
|
}
|
|
84
|
}
|
|
85
|
}
|
|
86
|
global.interact = 0;
|
|
87
|
con = -1;
|
|
88
|
}
|
|
89
|
}
|