1 | con = -1; |
2 | with (obj_npc_room_animated) |
3 | { |
4 | if (sprite_index == spr_castle_cauldron) |
5 | { |
6 | depthcancel = 1; |
7 | scr_depth(); |
8 | depth += 250; |
9 | } |
10 | } |
11 | if (global.chapter != 2 || global.plot > 12) |
12 | instance_destroy(); |