|
1
|
if (canrest)
|
|
2
|
{
|
|
3
|
if (obj_mainchara.x > x && (!keyboard_check_pressed(vk_anykey) && !scr_gamepad_check_anyscr_gamepad_check_any
function scr_gamepad_check_any()
{
var any_input;
if (!i_ex(obj_gamecontroller))
{
return false;
}
else
{
any_input = false;
for (var i = 0; i < 4; i += 1)
{
if (scr_gamepad_axis_check(obj_gamecontroller.gamepad_id, i))
{
any_input = true;
break;
}
}
for (var i = 0; i < 10; i += 1)
{
if (gamepad_button_check(obj_gamecontroller.gamepad_id, global.input_g[i]))
{
any_input = true;
break;
}
}
}
return any_input;
} ()))
|
|
4
|
timer++;
|
|
5
|
else if (timer > 0)
|
|
6
|
timer = 0;
|
|
7
|
if (timer >= 300 && con == -1)
|
|
8
|
{
|
|
9
|
con = 1;
|
|
10
|
timer = 0;
|
|
11
|
}
|
|
12
|
if (con == 1)
|
|
13
|
{
|
|
14
|
con = 2;
|
|
15
|
global.interact = 1;
|
|
16
|
global.facing = 1;
|
|
17
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
18
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
19
|
mus_volume(global.currentsong[1], 0, 60);
|
|
20
|
}
|
|
21
|
if (con == 2)
|
|
22
|
{
|
|
23
|
con = 3;
|
|
24
|
oceansong[0] = snd_init("ocean.ogg");
|
|
25
|
oceansong[1] = mus_loop(oceansong[0]);
|
|
26
|
mus_volume(oceansong[1], 0, 0);
|
|
27
|
mus_volume(oceansong[1], 0.5, 150);
|
|
28
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
29
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (362, 88, 30);
|
|
30
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (31, "r");
|
|
31
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
32
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (364, 122, 30);
|
|
33
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (31, "r");
|
|
34
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
35
|
c_panspeedc_panspeed
function c_panspeed(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
} (1, 0, 40);
|
|
36
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (32);
|
|
37
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
38
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_kris_sit_wind);
|
|
39
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.1);
|
|
40
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
41
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (5);
|
|
42
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
43
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_susie_sit_wind);
|
|
44
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.1);
|
|
45
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
46
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
47
|
}
|
|
48
|
if (con == 3 && customcon == 1 && (keyboard_check_pressed(vk_anykey) || scr_gamepad_check_anyscr_gamepad_check_any
function scr_gamepad_check_any()
{
var any_input;
if (!i_ex(obj_gamecontroller))
{
return false;
}
else
{
any_input = false;
for (var i = 0; i < 4; i += 1)
{
if (scr_gamepad_axis_check(obj_gamecontroller.gamepad_id, i))
{
any_input = true;
break;
}
}
for (var i = 0; i < 10; i += 1)
{
if (gamepad_button_check(obj_gamecontroller.gamepad_id, global.input_g[i]))
{
any_input = true;
break;
}
}
}
return any_input;
} ()))
|
|
49
|
{
|
|
50
|
con = 4;
|
|
51
|
customcon = 0;
|
|
52
|
alarm[0] = 30; gml_Object_obj_ch2_room_beach_Alarm_0.gml
con++;
|
|
53
|
c_waitcustom_endc_waitcustom_end
function c_waitcustom_end()
{
with (obj_cutscene_master)
{
cs_wait_custom = 0;
waiting = 0;
}
} ();
|
|
54
|
c_panobjc_panobj
function c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
} (kr_actor, 60);
|
|
55
|
mus_volume(oceansong[1], 0, 90);
|
|
56
|
mus_volume(global.currentsong[1], 1, 90);
|
|
57
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (65);
|
|
58
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
59
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (1);
|
|
60
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_krisr);
|
|
61
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
62
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (1);
|
|
63
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_susie_walk_right_lw);
|
|
64
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
65
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
66
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
67
|
}
|
|
68
|
if (con == 5 && !i_ex(obj_cutscene_master))
|
|
69
|
{
|
|
70
|
con = -1;
|
|
71
|
snd_free(oceansong[1]);
|
|
72
|
obj_mainchara.cutscene = 0;
|
|
73
|
global.interact = 0;
|
|
74
|
global.facing = 0;
|
|
75
|
}
|
|
76
|
}
|