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gml_Object_obj_ch2_keyboardpuzzle_controller_Other_10

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1
if (letterCount >= array_length(idealLetter))
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    exit;
3
currentString += addString;
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if (letterCount == 0 && puzzle_id == 2)
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    firstTileX = lastPressedTile.x;
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if (idealLetter[letterCount] == addString)
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{
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    letterCount++;
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    if (currentString == idealString)
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        con = 20;
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}
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else
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{
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    con = 10;
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}