1 | currentString += addString; |
2 | if (letterCount == 0 && puzzle_id == 2) |
3 | firstTileX = lastPressedTile.x; |
4 | if (idealLetter[letterCount] == addString) |
5 | { |
6 | letterCount++; |
7 | if (currentString == idealString) |
8 | con = 20; |
9 | } |
10 | else |
11 | { |
12 | con = 10; |
13 | } |