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gml_Object_obj_ch2_fountain_sideb_Step_0

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1
if (con == 5 && !instance_exists(obj_writer))
2
{
3
    con = 7;
4
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("sneo");
5
    msgsetloc(0, 
* NOT!!!Wait for inputClose Message
"* NOT!!!/%", "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0"
);
6
    var d = d_make();
7
    d.side = 1;
8
}
9
if (con == 7 && !d_ex())
10
{
11
    con = 8;
12
    obj_mainchara.x = obj_fountainkris_ch2_sideb.x;
13
    obj_mainchara.y = obj_fountainkris_ch2_sideb.y;
14
    sneo = instance_create(255, cameray() - 300, obj_spamton_neo_enemy);
15
    sneo.myself = 1;
16
    sneo.facing = 1;
17
    sneo.gravity = shortened ? 0 : 4;
18
    sneo.shadow_amount = shortened ? 0 : 1;
19
    sneo.partmode = 30;
20
}
21
if (con == 8)
22
{
23
    if (sneo != noone)
24
    {
25
        if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
26
        {
27
            con = 9;
28
            alarm[4]
 = 60;
gml_Object_obj_ch2_fountain_sideb_Alarm_4.gml

con++;
29
            snd_play(snd_hurt1);
30
            snd_play(snd_damage);
31
            with (sneo)
32
            {
33
                gravity = 0;
34
                vspeed = 0;
35
            }
36
            draw_kris = false;
37
            with (obj_mainchara)
38
            {
39
                visible = 1;
40
                fun = 1;
41
                sprite_index = spr_kris_dw_landed;
42
                image_speed = 0;
43
                hspeed = -18;
44
                friction = 0.6;
45
            }
46
        }
47
    }
48
}
49
if (con == 10)
50
{
51
    with (sneo)
52
        gravity = -2;
53
    if (sneo.y <= (cameray() - 200))
54
    {
55
        con = 11;
56
        sneo.gravity = 0;
57
        sneo.x = 460;
58
        sneo.y = cameray() - 200;
59
    }
60
}
61
if (con == 11)
62
{
63
    sneo.gravity = 4;
64
    if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
65
    {
66
        con = 12;
67
        alarm[4]
 = 60;
gml_Object_obj_ch2_fountain_sideb_Alarm_4.gml

con++;
68
        with (sneo)
69
        {
70
            gravity = 0;
71
            vspeed = 0;
72
        }
73
        sneo.partmode = 33;
74
        
scr_lerpvar_instance
scr_lerpvar_instance

function
scr_lerpvar_instance()
{ __lerpvar = instance_create(0, 0, obj_lerpvar); __lerpvar.target = argument[0]; __lerpvar.varname = argument[1]; __lerpvar.pointa = argument[2]; __lerpvar.pointb = argument[3]; __lerpvar.maxtime = argument[4]; if (argument_count >= 6) __lerpvar.easetype = argument[5]; if (argument_count >= 7) __lerpvar.easeinout = argument[6]; return __lerpvar; }
(sneo, "shadow_amount", 1, 0, 30);
75
    }
76
}
77
if (con == 13)
78
{
79
    con = 14;
80
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
81
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
82
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
83
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
84
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("sneo");
85
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
86
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("sneo");
87
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* HOLY [[Cungadero]] DO I FEEL GOOD ...Wait for inputClose Message
"* HOLY [[Cungadero]] DO I FEEL GOOD .../%", "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0"
);
88
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
89
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
90
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
91
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
92
}