|
1
|
if (con == 5 && !instance_exists(obj_writer))
|
|
2
|
{
|
|
3
|
con = 7;
|
|
4
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("sneo");
|
|
5
|
msgsetloc(0, * NOT!!!Wait for inputClose Message"* NOT!!!/%", "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0" );
|
|
6
|
var d = d_make();
|
|
7
|
d.side = 1;
|
|
8
|
}
|
|
9
|
if (con == 7 && !d_ex())
|
|
10
|
{
|
|
11
|
con = 8;
|
|
12
|
obj_mainchara.x = obj_fountainkris_ch2_sideb.x;
|
|
13
|
obj_mainchara.y = obj_fountainkris_ch2_sideb.y;
|
|
14
|
sneo = instance_create(255, cameray() - 300, obj_spamton_neo_enemy);
|
|
15
|
sneo.myself = 1;
|
|
16
|
sneo.facing = 1;
|
|
17
|
sneo.gravity = shortened ? 0 : 4;
|
|
18
|
sneo.shadow_amount = shortened ? 0 : 1;
|
|
19
|
sneo.partmode = 30;
|
|
20
|
}
|
|
21
|
if (con == 8)
|
|
22
|
{
|
|
23
|
if (sneo != noone)
|
|
24
|
{
|
|
25
|
if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
|
|
26
|
{
|
|
27
|
con = 9;
|
|
28
|
alarm[4] = 60; gml_Object_obj_ch2_fountain_sideb_Alarm_4.gml
con++;
|
|
29
|
snd_play(snd_hurt1);
|
|
30
|
snd_play(snd_damage);
|
|
31
|
with (sneo)
|
|
32
|
{
|
|
33
|
gravity = 0;
|
|
34
|
vspeed = 0;
|
|
35
|
}
|
|
36
|
draw_kris = false;
|
|
37
|
with (obj_mainchara)
|
|
38
|
{
|
|
39
|
visible = 1;
|
|
40
|
fun = 1;
|
|
41
|
sprite_index = spr_kris_dw_landed;
|
|
42
|
image_speed = 0;
|
|
43
|
hspeed = -18;
|
|
44
|
friction = 0.6;
|
|
45
|
}
|
|
46
|
}
|
|
47
|
}
|
|
48
|
}
|
|
49
|
if (con == 10)
|
|
50
|
{
|
|
51
|
with (sneo)
|
|
52
|
gravity = -2;
|
|
53
|
if (sneo.y <= (cameray() - 200))
|
|
54
|
{
|
|
55
|
con = 11;
|
|
56
|
sneo.gravity = 0;
|
|
57
|
sneo.x = 460;
|
|
58
|
sneo.y = cameray() - 200;
|
|
59
|
}
|
|
60
|
}
|
|
61
|
if (con == 11)
|
|
62
|
{
|
|
63
|
sneo.gravity = 4;
|
|
64
|
if (sneo.y >= (obj_fountainkris_ch2_sideb.y - 100))
|
|
65
|
{
|
|
66
|
con = 12;
|
|
67
|
alarm[4] = 60; gml_Object_obj_ch2_fountain_sideb_Alarm_4.gml
con++;
|
|
68
|
with (sneo)
|
|
69
|
{
|
|
70
|
gravity = 0;
|
|
71
|
vspeed = 0;
|
|
72
|
}
|
|
73
|
sneo.partmode = 33;
|
|
74
|
scr_lerpvar_instancescr_lerpvar_instance
function scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
} (sneo, "shadow_amount", 1, 0, 30);
|
|
75
|
}
|
|
76
|
}
|
|
77
|
if (con == 13)
|
|
78
|
{
|
|
79
|
con = 14;
|
|
80
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
81
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
82
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
83
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
84
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("sneo");
|
|
85
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("top");
|
|
86
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("sneo");
|
|
87
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * HOLY [[Cungadero]] DO I FEEL GOOD ...Wait for inputClose Message"* HOLY [[Cungadero]] DO I FEEL GOOD .../%", "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0" );
|
|
88
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
89
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (60);
|
|
90
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
91
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
92
|
}
|