Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_dojo_puzzlebullet_maker_Create_0

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1
sprite_index = spr_ch2_dojo_puzzlebullet;
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image_index = floor(random(sprite_get_number(sprite_index)));
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image_speed = 0;
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grazed = 0;
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target = 0;
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inv = 120;
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damage = 124;
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element = "none";
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grazepoints = 5;
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timepoints = 5;
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active = 0;
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activetimer = 0;
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times = 5;
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timesfired = 0;
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timetarg = 0;
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bulletspeed = 5;
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image_alpha = 0;
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if (instance_exists(obj_heart))
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    futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8);
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else
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    instance_destroy();