1 | image_speed = 0.2; |
2 | image_xscale = 2; |
3 | image_yscale = 2; |
4 | if (global.chapter == 1) |
5 | { |
6 | if (room >= room_cc_1f) |
7 | sprite_index = spr_castle_torch_white; |
8 | } |
9 | if (room == room_dw_castle_area_2_transformed) |
10 | depth = 88300; |