Deltarune (Chapter 2) script viewer

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gml_Object_obj_castle_torch_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.2;
2
image_xscale = 2;
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image_yscale = 2;
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if (global.chapter == 1)
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{
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    if (room >= room_cc_1f)
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        sprite_index = spr_castle_torch_white;
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}
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if (room == room_dw_castle_area_2_transformed)
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    depth = 88300;