Deltarune (Chapter 2) script viewer

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gml_Object_obj_castle_shop_Create_0

(view raw script w/o annotations or w/e)
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if (global.lang == "ja")
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    sprite_index = spr_ja_castle_shop;
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scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();