Deltarune (Chapter 2) script viewer

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gml_Object_obj_caradventure_car_enemy_Create_0

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1
hspeed = (round(random(3)) + 1) * -1;
2
image_speed = abs(hspeed / 16);
3
hitted = 0;
4
rottimer = 0;
5
image_xscale = 2;
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image_yscale = 2;
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small = 0;
8
if (floor(random(12)) == 0)
9
{
10
    sprite_index = spr_traffic_car_side_legs_small_right;
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    small = 1;
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    image_speed *= 2;
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}