Deltarune (Chapter 2) script viewer

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gml_Object_obj_caradventure_car_Draw_0

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1
draw_self();
2
if (block == 1)
3
    draw_sprite_ext(spr_caradventure_car_barrier, x / 4, x, y, image_xscale, image_yscale, 0, c_white, 0.8);
4
if (blockeffectcon == 1)
5
{
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    bsiner = 0;
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    blockeffectcon = 2;
8
}
9
if (blockeffectcon == 2)
10
{
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    bsiner++;
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    draw_set_color(c_white);
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    draw_sprite_ext(spr_caradventure_car_barrier, x / 4, x + (bsiner * 2), y, image_xscale, image_yscale, 0, c_white, 1 - (bsiner / 10));
14
    draw_sprite_ext(spr_caradventure_car_barrier, x / 4, x + (bsiner * 4), y, image_xscale, image_yscale, 0, c_white, 0.8 - (bsiner / 10));
15
    if (bsiner >= 10)
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    {
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        blockeffectcon = 0;
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        bsiner = 0;
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    }
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}
21
if (talkshowtimer > 0)
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    talkshowtimer--;