Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_car_crash_Create_0

(view raw script w/o annotations or w/e)
1
hspeed = irandom_range(-4.5, -4);
2
cleanup = false;
3
crash = false;
4
cleanup_timer = 30;
5
explosion = -1;
6
image_xscale = 2;
7
image_yscale = 2;
8
image_speed = 0.25;
9
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();