hspeed = irandom_range(-4.5, -4);
cleanup = false;
crash = false;
cleanup_timer = 30;
explosion = -1;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.25;
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();