Deltarune (Chapter 2) script viewer

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gml_Object_obj_car_crash_controller_Step_0

(view raw script w/o annotations or w/e)
1
if (release_car)
2
{
3
    release_car = false;
4
    var car_ypos = choose(240, 320);
5
    var car = instance_create(camerax() + view_wport[0] + 100, car_ypos, obj_car_crash);
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    alarm[0]
 = release_rate;
gml_Object_obj_car_crash_controller_Alarm_0.gml

release_car = true;
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}