Deltarune (Chapter 2) script viewer

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gml_Object_obj_bullettester_Draw_0

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1
draw_set_color(c_red);
2
scr_84_set_draw_font
scr_84_set_draw_font

function scr_84_set_draw_font(arg0) { global.chemg_font = arg0; draw_set_font(scr_84_get_font(arg0)); }
("main");
3
draw_text(x, y - 25, string_hash_to_newline("U- I+ Difficulty: " + string(global.tempflag[27])));
4
draw_set_color(c_white);
5
scr_84_set_draw_font
scr_84_set_draw_font

function scr_84_set_draw_font(arg0) { global.chemg_font = arg0; draw_set_font(scr_84_get_font(arg0)); }
("mainbig");
6
draw_text(x, y, string_hash_to_newline("1 , 2 , 3 Enable/Disable Enemy.#Spacebar - Reset Room."));
7
draw_set_color(c_aqua);
8
draw_text(0, y, string_hash_to_newline(global.turntimer));
9
scr_84_set_draw_font
scr_84_set_draw_font

function scr_84_set_draw_font(arg0) { global.chemg_font = arg0; draw_set_font(scr_84_get_font(arg0)); }
("main");
10
draw_text(0, y + 30, string_hash_to_newline("4 - neverending@turn"));