|
1
|
draw_set_color(c_red);
|
|
2
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("main");
|
|
3
|
draw_text(x, y - 25, string_hash_to_newline("U- I+ Difficulty: " + string(global.tempflag[27])));
|
|
4
|
draw_set_color(c_white);
|
|
5
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
6
|
draw_text(x, y, string_hash_to_newline("1 , 2 , 3 Enable/Disable Enemy.#Spacebar - Reset Room."));
|
|
7
|
draw_set_color(c_aqua);
|
|
8
|
draw_text(0, y, string_hash_to_newline(global.turntimer));
|
|
9
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("main");
|
|
10
|
draw_text(0, y + 30, string_hash_to_newline("4 - neverending@turn"));
|