Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_bqueen_missle_homing_Destroy_0

(view raw script w/o annotations or w/e)
1
if (global.turntimer > 4)
2
{
3
    bonk = 
scr_afterimage_grow
scr_afterimage_grow

function
scr_afterimage_grow()
{ afterimage = instance_create(x, y, obj_afterimage_grow); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
4
    bonk.sprite_index = spr_dogcar_hit;
5
    snd_play(snd_bomb);
6
}