1 | timer = 0; |
2 | bulletcount = 0; |
3 | bulletcountmax = 12; |
4 | bulletdepth = depth; |
5 | difficulty = 1; |
6 | destroyonhit = 0; |
7 | con = 0; |
8 | siner = 0; |
9 | image_yscale = 2; |
10 | image_xscale = 2; |
11 | image_speed = 0; |
12 | depth = obj_growtangle.depth + 1; |
13 | oldmode = 0; |
14 | introtimer = 0; |
15 | openmisslechambertimer = 0; |
16 | misslewaittimer = 0; |
17 | con = 0; |
18 | volleytimer = 0; |
19 | volleycount = -1; |
20 | volleytotal = 6; |
21 | missilex[0] = -30; |
22 | missilex[1] = 0; |
23 | missilex[2] = 30; |
24 | missilex[3] = -30; |
25 | missilex[4] = 0; |
26 | missilex[5] = 30; |
27 | side = 1; |
28 | shotcount = 0; |