Deltarune (Chapter 2) script viewer

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gml_Object_obj_bqueen_missle_controller_Create_0

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1
timer = 0;
2
bulletcount = 0;
3
bulletcountmax = 12;
4
bulletdepth = depth;
5
difficulty = 1;
6
destroyonhit = 0;
7
con = 0;
8
siner = 0;
9
image_yscale = 2;
10
image_xscale = 2;
11
image_speed = 0;
12
depth = obj_growtangle.depth + 1;
13
oldmode = 0;
14
introtimer = 0;
15
openmisslechambertimer = 0;
16
misslewaittimer = 0;
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con = 0;
18
volleytimer = 0;
19
volleycount = -1;
20
volleytotal = 6;
21
missilex[0] = -30;
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missilex[1] = 0;
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missilex[2] = 30;
24
missilex[3] = -30;
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missilex[4] = 0;
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missilex[5] = 30;
27
side = 1;
28
shotcount = 0;