1 | timer = 0; |
2 | timer2 = 0; |
3 | bulletcount = 0; |
4 | bulletcount2 = 0; |
5 | bulletcountmax = 4; |
6 | bulletcount2max = 4; |
7 | bulletdepth = depth; |
8 | con = 0; |
9 | siner = 0.5; |
10 | image_yscale = 2; |
11 | image_xscale = 2; |
12 | image_speed = 0; |
13 | depth = obj_growtangle.depth + 1; |
14 | blowing = 0; |
15 | blowstate = 0; |
16 | original_image_speed = -1; |
17 | difficulty = 0; |
18 | amplitude = 0; |
19 | maxamplitude = 1; |
20 | introtimer = 0; |