Deltarune (Chapter 2) script viewer

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gml_Object_obj_bq_laser_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
state = 0;
3
shoot_laser = 0;
4
shake_timer = 0;
5
depth = o_boxingcontroller.depth - 1;
6
horizontal = 0;