Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_bq_fist_flash_Create_0

(view raw script w/o annotations or w/e)
1
y = o_boxingcontroller.y - 169;
2
f = 2;
3
x1 = x;
4
x2 = x;
5
y1 = y - 3;
6
y2 = y + 3;
7
timer = 0;
8
state = 0;
9
rep = 1;
10
image_alpha = 1.4;
11
depth = o_boxingcontroller.depth - 4;