Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_bq_baseball_final_Create_0

(view raw script w/o annotations or w/e)
1
if (room == room_dw_cyber_queen_boxing)
2
    arcade = 1;
3
else
4
    arcade = 0;
5
f = 2;
6
depth = o_boxingqueen.depth - 1;
7
image_angle = irandom(359);
8
vspeed = 0;
9
image_xscale = 0.1;
10
image_yscale = 0.1;
11
hit = -1;
12
hit_timer = 0;
13
prev_room_speed = room_speed;
14
xbase = x;
15
ybase = y;
16
player_basex = o_boxingcontroller.x;
17
player_basey = o_boxingcontroller.y;
18
hit_direction = -1;
19
player_shake_timer = 0;
20
state = 0;
21
acc = 0;
22
spin_speed = 3;
23
energy_aura_timer = 0;
24
specialcontimer = 0;
25
specialcon = 0;
26
flameframe = 0;
27
flamealpha = 0;
28
reticletimer = 0;