Deltarune (Chapter 2) script viewer

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gml_Object_obj_bq_baseball_Draw_0

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1
if (hit_timer > 0 && hit_timer < 20)
2
    d3d_set_fog(1, c_white, 0, 0);
3
draw_self();
4
if (hit_timer > 0 && hit_timer < 20)
5
    d3d_set_fog(0, c_white, 0, 0);
6
reticletimer++;
7
draw_sprite_ext(spr_baseball_reticle, 0, x, y, 2, 2, image_angle * -1, c_white, reticletimer / 7);