1 | if (hit_timer > 0 && hit_timer < 20) |
2 | d3d_set_fog(1, c_white, 0, 0); |
3 | draw_self(); |
4 | if (hit_timer > 0 && hit_timer < 20) |
5 | d3d_set_fog(0, c_white, 0, 0); |
6 | reticletimer++; |
7 | draw_sprite_ext(spr_baseball_reticle, 0, x, y, 2, 2, image_angle * -1, c_white, reticletimer / 7); |