Deltarune (Chapter 2) script viewer

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gml_Object_obj_boxing_closing_block_dust_Create_0

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1
sprite_index = choose(spr_dust1, spr_dust2);
2
image_speed = 0.4 + random(-0.1);
3
image_xscale = random_range(0.5, 1) * choose(-1, 1);
4
image_yscale = image_xscale * choose(-1, 1);
5
direction = 90 + random_range(-45, 15);
6
speed = random_range(0.1, 1.5);
7
image_angle = random(360);
8
image_alpha = random(0.9) + 0.1;
9
scalerX = random(0.03) * image_xscale;
10
scalerY = random(0.03) * image_yscale;
11
depth = -1000;