1 |
var mercyset = ceil(bardlymercy); |
2 |
if ((mercyset + obj_queen_enemy.bardlymercy) > 100) |
3 |
mercyset = ceil(100 - obj_queen_enemy.bardlymercy); |
4 |
if (mercyset != 0) |
5 |
{ |
6 |
__mercydmgwriter = instance_create(obj_berdlyplug_enemy.x + 20, (obj_berdlyplug_enemy.y + 20) - (global.hittarget[0] * 20), obj_dmgwriter); |
7 |
__mercydmgwriter.damage = mercyset; |
8 |
__mercydmgwriter.type = 5; |
9 |
} |
10 |
obj_queen_enemy.bardlymercy += mercyset; |
11 |
with (obj_dmgwriter) |
12 |
{ |
13 |
x = obj_berdlyplug_enemy.x; |
14 |
y = obj_berdlyplug_enemy.y + 20; |
15 |
depth = obj_queen_enemy.depth - 1; |
16 |
} |
17 |
bardlymercy = 0; |