1 | if (firstwave == 1) |
2 | { |
3 | speed = 0; |
4 | for (i = 0; i < 50; i++) |
5 | speed += -(-1.75 + (sin((i + 15.707963267948966) / 10) * 1.75)); |
6 | firstwave = 2; |
7 | } |
8 | else if (firstwave == 2) |
9 | { |
10 | speed = 0; |
11 | fadetimer = 50; |
12 | firstwave = -1; |
13 | } |
14 | else if (timer >= 0) |
15 | { |
16 | speed = -(-3.5 + (sin((timer + 15.707963267948966) / 10) * 3.5)); |
17 | if (middespawn && traveldistance < 110) |
18 | speed /= 2; |
19 | } |
20 | traveldistance += speed; |
21 | timer++; |