Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_tornado_Step_1

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if (firstwave == 1)
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{
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    speed = 0;
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    for (i = 0; i < 50; i++)
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        speed += -(-1.75 + (sin((i + 15.707963267948966) / 10) * 1.75));
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    firstwave = 2;
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}
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else if (firstwave == 2)
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{
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    speed = 0;
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    fadetimer = 50;
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    firstwave = -1;
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}
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else if (timer >= 0)
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{
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    speed = -(-3.5 + (sin((timer + 15.707963267948966) / 10) * 3.5));
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    if (middespawn && traveldistance < 110)
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        speed /= 2;
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}
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traveldistance += speed;
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timer++;