Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_tornado_old_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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image_alpha = 0;
3
if (!instance_exists(obj_heart))
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    instance_destroy();
5
wall_destroy = 1;
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maxSpeed = 8;
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speed = 0;
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destroyonhit = 0;
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flipSpeed = 4;
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flipTimer = 0;
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timer = -10;
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middespawn = 0;
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traveldistance = 0;
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maxdistance = 200;
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firstwave = 0;
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spindir = 0;
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start_angle = 0;
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init = false;
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fader = 1;
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psuedo_speed = 0;
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ytarget = 0;