1 |
if (init == 0) |
2 |
{ |
3 |
snd_stop(snd_rocket); |
4 |
snd_play(snd_rocket); |
5 |
init = 1; |
6 |
timer = 2; |
7 |
path_start(bulletPath, 21, path_action_stop, false); |
8 |
} |
9 |
if (spawnrate >= 0) |
10 |
{ |
11 |
if (spawntimer == spawnrate) |
12 |
{ |
13 |
d = scr_childbulletscr_childbulletfunction scr_childbullet()
{
var __child = instance_create(argument[0], argument[1], argument[2]);
var __parent = (argument_count == 4) ? argument[3] : id;
if (__parent.damage != -1)
__child.damage = __parent.damage;
if (__parent.grazepoints != -1)
__child.grazepoints = __parent.grazepoints;
if (__parent.timepoints != -1)
__child.timepoints = __parent.timepoints;
if (__parent.inv != -1)
__child.inv = __parent.inv;
if (__parent.target != -1)
__child.target = __parent.target;
if (__parent.grazed != -1)
__child.grazed = __parent.grazed;
if (__parent.grazetimer != -1)
__child.grazetimer = __parent.grazetimer;
__child.element = __parent.element;
return __child;
} (x, y, obj_berdlyb_spearblast_trail); |
14 |
d.grazepoints = childgraze; |
15 |
d.image_angle = direction; |
16 |
spawntimer = 0; |
17 |
} |
18 |
else |
19 |
{ |
20 |
spawntimer++; |
21 |
} |
22 |
} |
23 |
if (spawnchild >= 1) |
24 |
{ |
25 |
timer--; |
26 |
if (timer <= 0) |
27 |
{ |
28 |
for (i = 0; i < spawnchild; i++) |
29 |
{ |
30 |
d = scr_childbulletscr_childbulletfunction scr_childbullet()
{
var __child = instance_create(argument[0], argument[1], argument[2]);
var __parent = (argument_count == 4) ? argument[3] : id;
if (__parent.damage != -1)
__child.damage = __parent.damage;
if (__parent.grazepoints != -1)
__child.grazepoints = __parent.grazepoints;
if (__parent.timepoints != -1)
__child.timepoints = __parent.timepoints;
if (__parent.inv != -1)
__child.inv = __parent.inv;
if (__parent.target != -1)
__child.target = __parent.target;
if (__parent.grazed != -1)
__child.grazed = __parent.grazed;
if (__parent.grazetimer != -1)
__child.grazetimer = __parent.grazetimer;
__child.element = __parent.element;
return __child;
} (x, y, obj_berdlyb_spearblast_mini); |
31 |
d.grazepoints = childgraze; |
32 |
d.direction = direction + childOffset; |
33 |
if (spawnchild == 2) |
34 |
{ |
35 |
d.x += lengthdir_x(3, d.direction); |
36 |
d.y += lengthdir_y(3, d.direction); |
37 |
} |
38 |
d.image_angle = direction + childOffset; |
39 |
d.updateimageangle = 1; |
40 |
timer = 2; |
41 |
if (i == 0) |
42 |
childOffset *= -1; |
43 |
} |
44 |
} |
45 |
} |
46 |
image_angle = direction; |