|
1
|
if (init == 0)
|
|
2
|
{
|
|
3
|
snd_stop(snd_rocket);
|
|
4
|
snd_play(snd_rocket);
|
|
5
|
init = 1;
|
|
6
|
timer = 2;
|
|
7
|
path_start(bulletPath, 21, path_action_stop, false);
|
|
8
|
}
|
|
9
|
if (spawnrate >= 0)
|
|
10
|
{
|
|
11
|
if (spawntimer == spawnrate)
|
|
12
|
{
|
|
13
|
d = scr_childbulletscr_childbullet
function scr_childbullet()
{
var __child = instance_create(argument[0], argument[1], argument[2]);
var __parent = (argument_count == 4) ? argument[3] : id;
if (__parent.damage != -1)
__child.damage = __parent.damage;
if (__parent.grazepoints != -1)
__child.grazepoints = __parent.grazepoints;
if (__parent.timepoints != -1)
__child.timepoints = __parent.timepoints;
if (__parent.inv != -1)
__child.inv = __parent.inv;
if (__parent.target != -1)
__child.target = __parent.target;
if (__parent.grazed != -1)
__child.grazed = __parent.grazed;
if (__parent.grazetimer != -1)
__child.grazetimer = __parent.grazetimer;
__child.element = __parent.element;
return __child;
} (x, y, obj_berdlyb_spearblast_trail);
|
|
14
|
d.grazepoints = childgraze;
|
|
15
|
d.image_angle = direction;
|
|
16
|
spawntimer = 0;
|
|
17
|
}
|
|
18
|
else
|
|
19
|
{
|
|
20
|
spawntimer++;
|
|
21
|
}
|
|
22
|
}
|
|
23
|
if (spawnchild >= 1)
|
|
24
|
{
|
|
25
|
timer--;
|
|
26
|
if (timer <= 0)
|
|
27
|
{
|
|
28
|
for (i = 0; i < spawnchild; i++)
|
|
29
|
{
|
|
30
|
d = scr_childbulletscr_childbullet
function scr_childbullet()
{
var __child = instance_create(argument[0], argument[1], argument[2]);
var __parent = (argument_count == 4) ? argument[3] : id;
if (__parent.damage != -1)
__child.damage = __parent.damage;
if (__parent.grazepoints != -1)
__child.grazepoints = __parent.grazepoints;
if (__parent.timepoints != -1)
__child.timepoints = __parent.timepoints;
if (__parent.inv != -1)
__child.inv = __parent.inv;
if (__parent.target != -1)
__child.target = __parent.target;
if (__parent.grazed != -1)
__child.grazed = __parent.grazed;
if (__parent.grazetimer != -1)
__child.grazetimer = __parent.grazetimer;
__child.element = __parent.element;
return __child;
} (x, y, obj_berdlyb_spearblast_mini);
|
|
31
|
d.grazepoints = childgraze;
|
|
32
|
d.direction = direction + childOffset;
|
|
33
|
if (spawnchild == 2)
|
|
34
|
{
|
|
35
|
d.x += lengthdir_x(3, d.direction);
|
|
36
|
d.y += lengthdir_y(3, d.direction);
|
|
37
|
}
|
|
38
|
d.image_angle = direction + childOffset;
|
|
39
|
d.updateimageangle = 1;
|
|
40
|
timer = 2;
|
|
41
|
if (i == 0)
|
|
42
|
childOffset *= -1;
|
|
43
|
}
|
|
44
|
}
|
|
45
|
}
|
|
46
|
image_angle = direction;
|