Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_chirashibullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
active = 0;
3
scr_rememberxy
scr_rememberxy

function
scr_rememberxy()
{ ___myrememberx = x; ___myremembery = y; }
();
4
startx = x;
5
starty = y;
6
phase = 0;
7
lerpPoint = 0;
8
rotationSpeed = irandom(25) + 5;
9
rotationDir = 1;
10
if (irandom(1) == 0)
11
    rotationDir = -1;
12
fireoffset = irandom(5);
13
targetAngle = 0;
14
timer = 0;
15
delay = 0;
16
difficulty = 0;
17
color_timer = 0;
18
start_angle = -999;
19
image_speed = 0;