1 | if (state == 0) |
2 | exit; |
3 | if (fightcon == 1) |
4 | { |
5 | if (global.flag[9 battle_music] == 1) |
6 | snd_pause(global.currentsong[1]); |
7 | counttimer += 1; |
8 | if (counttimer < 10) |
9 | { |
10 | i = 0; |
11 | while (i < (count + 1)) |
12 | i += 1; |
13 | } |
14 | if (counttimer >= 10) |
15 | { |
16 | i = 0; |
17 | while (i < (count + 1)) |
18 | i += 1; |
19 | fightcon = 2; |
20 | counttimer = 0; |
21 | } |
22 | } |
23 | if (fightcon == 2) |
24 | { |
25 | counttimer += 1; |
26 | if (counttimer >= 15) |
27 | { |
28 | counttimer = 0; |
29 | fightcon = 3; |
30 | i = 0; |
31 | while (i < (count + 1)) |
32 | i += 1; |
33 | instance_create(0, 0, obj_battlecontroller); |
34 | instance_destroy(); |
35 | } |
36 | } |