Deltarune (Chapter 2) script viewer

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gml_Object_obj_beatFlashOW_Step_0

related scripts: Collision_obj_beatbullet • Collision_obj_beatflash • Create_0 • Step_0

(view raw script w/o annotations or w/e)
1
if (image_alpha > 0)
2
    image_alpha *= 0.9;
3
if (image_alpha < 0.01)
4
    image_alpha = 0;