Deltarune (Chapter 2) script viewer

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gml_Object_obj_beatflash_Draw_0

(view raw script w/o annotations or w/e)
1
if (image_angle == 0)
2
    draw_sprite_ext(sprite_index, image_index, x - (sprite_width * 0.5), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
3
if (image_angle == 270)
4
    draw_sprite_ext(sprite_index, image_index, x, y - (sprite_width * 0.5), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
5
if (image_angle == 90)
6
    draw_sprite_ext(sprite_index, image_index, x, y + (sprite_width * 0.5), image_xscale, image_yscale, image_angle, image_blend, image_alpha);