Deltarune (Chapter 2) script viewer

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gml_Object_obj_beatbulletroom_Create_0

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1
bpm = 117;
2
bps = bpm / 60;
3
spb = 1 / bps;
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bpf = bps / game_get_speed(gamespeed_fps);
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beat = 0;
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active = autoStart;
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specialsSetup = false;
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playsound = 0;
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alarm[0] = 5;
gml_Object_obj_beatbulletroom_Alarm_0.gml

if (room == room_dw_cyber_music_final) { safeAreaLeft = 640; safeAreaRight = 1000; lanesSeparation = 60; newBulletsEvery = 4; lanesCount = room_width div lanesSeparation; } if (room == room_dw_cyber_maze_rhythm) { safeAreaLeft = 120; safeAreaRight = 520; lanesSeparation = 68; newBulletsEvery = 2; lanesCount = 800; } if (room == room_dw_cyber_music_bullet) { scr_beatbullet_2(570, 45, 1, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(630, 45, 3, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(690, 45, 1, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(750, 45, 3, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(810, 45, 1, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(870, 45, 3, bpm, -4, 4, 0, 1840, 2120); scr_beatbullet_2(570, 30, 1, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(630, 30, 3, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(630, 30, 7, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(690, 30, 5, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(750, 30, 1, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(810, 30, 3, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(810, 30, 7, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(870, 30, 5, bpm, -4, 8, 0, 1128, 1400); scr_beatbullet_2(570, 30, 1, bpm, -4, 4, 0, 100, 360); scr_beatbullet_2(630, 30, 3, bpm, -4, 4, 0, 100, 360); scr_beatbullet_2(690, 30, 1, bpm, -4, 4, 0, 100, 360); scr_beatbullet_2(750, 30, 3, bpm, -4, 4, 0, 100, 360); scr_beatbullet_2(810, 30, 1, bpm, -4, 4, 0, 100, 360); scr_beatbullet_2(870, 30, 3, bpm, -4, 4, 0, 100, 360); } if (room == room_dw_cyber_maze_virokun) { scr_beatbullet_2(440, 45, 1, bpm, -4, 2, 0, 60, 320); scr_beatbullet_2(520, 45, 2, bpm, -4, 2, 0, 60, 320); scr_beatbullet_2(600, 45, 1, bpm, -4, 2, 0, 60, 320); scr_beatbullet_2(760, 45, 1, bpm, -4, 2, 0, 60, 320); scr_beatbullet_2(840, 45, 2, bpm, -4, 2, 0, 60, 320); scr_beatbullet_2(920, 45, 1, bpm, -4, 2, 0, 60, 320); }