1 |
depth = 900000; |
2 |
siner += 0.5; |
3 |
y = 132; |
4 |
for (i = 0; i < 10; i++) |
5 |
{ |
6 |
draw_sprite_ext(spr_beatbullet_smol, 0, x + (sin(i + (siner / 4)) * 40), y - (i * 30), 2, 2, 90, c_white, 0.8); |
7 |
draw_sprite_ext(spr_beatbullet_smol, 0, x - (sin(i + (siner / 4)) * 40), y - (i * 30), 2, 2, -90, c_white, 0.8); |
8 |
} |
9 |
for (i = 0; i < 4; i++) |
10 |
{ |
11 |
var alphaadd = sin((siner / 4) + i) * 0.1; |
12 |
if (global.flag[8 simplify_vfx] == 1) |
13 |
alphaadd = 0; |
14 |
draw_sprite_ext(spr_beatbullet_smol, 0, x + 60, y - (i * 30), 2, 2, 90, c_white, 0.9 + alphaadd); |
15 |
draw_sprite_ext(spr_beatbullet_smol, 0, x - 60, y - (i * 30), 2, 2, -90, c_white, 0.9 + alphaadd); |
16 |
} |