Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_beatbullet_simpleglow_Draw_0

(view raw script w/o annotations or w/e)
1
timer++;
2
if ((timer % 2) == 0 && timer < 30)
3
{
4
    my_new = 
scr_afterimagefast
scr_afterimagefast

function
scr_afterimagefast()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; afterimage.fadeSpeed = 0.08; return afterimage; }
();
5
    my_new.image_blend = c_orange;
6
    if (image_angle == 0)
7
        my_new.image_angle += random_range(3, -3) * random_range(0.7, 1.4285714285714286);
8
    my_new.image_xscale = 2 * random_range(0.7, 1.4285714285714286);
9
    my_new.image_yscale = 2 * random_range(0.7, 1.4285714285714286);
10
    my_new.image_alpha = random_range(0.6, 0.8);
11
}